Lord of the Tachyon Galaxy |
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Drago Bianco Occhi Blu JUDGE Iscritto dal : 11 Agosto 2006 Da: Treviso Status: Offline Posts: 5719 |
Quota Rispondi
Topic: Lord of the Tachyon Galaxy Postato: 02 Febbraio 2013 alle 11:30 |
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Se così non fosse, spero di riuscire a fare in modo che sia mio XD
I vantaggi invece sono che contano persino Upstart XD (che giocherei in 3x anche se superassi le 40 carte XD), e se la peschi di primo ti sfido a non vincere o.o |
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shikamarunara
Stregone del Tempo Iscritto dal : 27 Luglio 2012 Status: Offline Posts: 348 |
Quota Rispondi Postato: 02 Febbraio 2013 alle 10:51 | |
Prophecy Beast Warrior, Roue
DARK/Spellcaster - Effect/8/2700/1700 When this card is Special Summoned by the effect of a Spellcaster-Type Monster, you can activate this effect by selecting any number of your removed from play "Magic Book" Magic Cards. Return the selected cards to your Deck, and return any remaining "Magic Book" Magic Card to your Graveyard. The effect of "Magical Beast Warrior, Roue" can only be used once per turn. Se non ho capito male prendi tute le tue spellbook rimosse e ne scegli un pò da rimettere nel mazzo e tutte le altre nel cimitero... Ma scusate la Mermail Okeabyss fa una combo assurda con TEUS e DINE o sembra solo a me XD Bello l'elementale vento :) Avrei preferito più un effetto sul genere PWWB o chidori, ma va bene anche così... |
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R.:"Anni e anni di duri allenamenti mi hanno reso come uno scoiattolo"
N.:"Agile e veloce?" R.:"No... goloso di ghiande" |
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SubZero
Drago Bianco Occhi Blu JUDGE Iscritto dal : 22 Agosto 2005 Da: Italy Status: Offline Posts: 14604 |
Quota Rispondi Postato: 02 Febbraio 2013 alle 10:16 | |
io non ho capito l effetto del mostro spellbook
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Blitztidusx
Drago Nero Occhi Rossi Iscritto dal : 11 Febbraio 2009 Da: Italy Status: Offline Posts: 1006 |
Quota Rispondi Postato: 02 Febbraio 2013 alle 06:48 | |
Spellbook of Divine Judgment
Quick-Play Magic Card During the End Phase of the turn you activated this card, add a number of "Magic Book" Magic Cards other than "Magic Book of Divine Judgment" from your Deck to your hand, up to the number of Magic Cards you or your opponent activated after the activation of this card. Afterwards, you can Special Summon 1 Spellcaster-Type Monster from your Deck with an Level equal to or lower than the number of Cards added to your hand by this effect. Only 1 "Magic Book of Divine Judgment" can be activated per turn. MA PORCA p*****a!!!!!!!!!! Modificato da Blitztidusx - 02 Febbraio 2013 alle 06:50 |
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 02 Febbraio 2013 alle 01:10 | |
Ho trovato questa immagine che dovrebbe essere il tappetino dei/per i judge, non penso sia fake (P.S.: per i suppressor dragon in giappone esistono delle mini controparti liv 4 per evocarli dal deck)
Modificato da Cuorenero - 02 Febbraio 2013 alle 01:13 |
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"L’ora più scura è quella prima dell'alba”
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 02 Febbraio 2013 alle 00:43 | |
Lord of the Tachyon Galaxy è la serie che segue Cosmo Blazer.
Contiene supporti per archetipi come "Gagaga", "Shark", "Harpie", "Fairy", "Number", "Madolche", "Mermail", "Prophecy", "Fire Fist", Atlantean, Flame King, Psychic, Duston, Reptile, Warrior, Geargia, Water & Fire, "Drain". Introduce "Burning Knuckler", "Suppressor Dragon" e "Phantom Beast Plane". Siccome ne discutevamo nel topic delle esclusive di CBLZ ho preferito creare un topic suo. Shark Sharkraken WATER\Fish/Effect/6/2400/2100 You can Special Summon this card (from your hand) by Tributing 1 WATER monster. Panther Shark WATER/Fish - Effect/5/1100/2000 If your opponent controls 2 or more Monster, you can Normal Summon this card without Release. Also, if you control an "Eagle Shark", you can Special Summon this card from your hand. You can only control 1 face-up "Panther Shark" at the same time. Eagle Shark WATER/Fish - Effect/5/1000/1800 If your opponent controls 2 or more Monster, you can Normal Summon this card without Release. Also, if you control a "Panther Shark", you can Special Summon this card from your hand. You can only control 1 face-up "Eagle Shark" at the same time. Shark Fortress DARK/Fish - Xyz - Effect/Rank 5/2400/1800 2 x Level 5 Monster Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 face-up Monster you control. During this turn, the selected Monster can attack twice per Battle Phase. Also, while this card is face-up on the field, your opponent cannot select other Monster as target for attacks. Burning Knuckler Burning Knuckler - Head Gear FIRE/Warrior - Effect/4/1000/1800 When this card is Normal Summoned successfully, you can send 1 "Burning Knuckler" Monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position Card cannot be destroyed by battle. Burning Knuckler - Glass Jaw FIRE/Warrior - Effect/4/2000/0 When this card is selected as attack target, it is destroyed. When this card is sent to the Graveyard by a card effect, you can select 1 "Burning Knuckler" Monster other than "Burning Knuckler - Glass Jaw" in your Graveyard and add it to your hand. Burning Knuckler - Spar FIRE/Warrior - Effect/4/1200/1400 If you control a "Burning Knuckler" Monster, you can Special Summon this card from your hand. If you Special Summon this card this way, you cannot perform your Battle Phase during this turn. Burning Knuckler, Switch-Hitter FIRE/Warrior - Effect/4/1500/1400 When this card is successfully Normal Summoned, you can select 1 "Burning Knuckler" Monster in your Graveyard and Special Summon it. During the turn you activated this effect, you cannot Special Summon Monster other than "Burning Knuckler" Monster. Burning Knuckler - Counter Blow FIRE/Warrior - Effect/3/0/1100 Activate this effect by removing from play this card from your hand or from your Graveyard during the Damage Step of a Battle involving a "Burning Knuckler" Monster you control. That Monster gains 1000 ATK until the End Phase. The effect of "Burning Knuckler - Counter Blow" can only be used once per turn. Burning Knuckler - Lead Blow the Restraint Barbarian Fighter BK FIRE/Warrior - Xyz - Effect/Rank 4/2200/2000 2 x Level 4 "Burning Knuckler" Monster If a "Burning Knuckler" Monster you control would be destroyed by battle or by a card effect, you can remove 1 Xyz Material from this card instead of destroying 1 of those Monster(s). Also, when an Xyz Material is removed from this card, this card gains 800 ATK No.105: Burning Knuckler - Cestus the Meteor No.105 BK FIRE/Warrior - Xyz - Effect/Rank 4/2500/1600 2 x Level 4 Monster You can activate this effect by removing 1 Xyz Material from this card during the Battle Step a "Burning Knuckler" Monster you control battles with an opponent's Monster. That opponent's Monster has its effect(s) negated until the End Phase, and your battling Monster cannot be destroyed by battle and any Battle Damage from that Battle to your is inflicted to your opponent instead. This effect can be activated during your opponent's turn. CNo. 105: Burning Knuckler - Caestus the Comet CNo.105 BK FIRE/Warrior - Xyz - Effect/Rank 5/2800/2000 4 x Level 5 Monster When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict Damage equal to half of that Monster's original ATK to your opponent's Life Points. Also, if this card has "No. 105: Burning Knuckler - Cestus the Meteor" as an Xyz Material, it gains the following effect: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 Monster your opponent controls. Destroy the selected Monster and inflict Damage equal to the original ATK of the destroyed Monster to your opponent's Life Points. Phantom Beast Plane Phantom Beast Plane, Mega-Raptor WIND/Machine - Effect/4/1900/1000 When a Token is Special Summoned to your field, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. This effect of "Phantom Beast Plane, Mega-Raptor" can only be used once per turn. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing a Token. Add 1 "Phantom Beast Plane" Monster from your deck to your hand. Phantom Beast Plane, Tether-Wolf WIND/Machine - Effect/4/1700/1200 When this card is successfully Normal Summoned, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once during the Damage Step this card battles an opponent's Monster, you can activate this effect by Releasing 1 Token. Until the End Phase, this card gains 800 ATK. Phantom Beast Plane, Black-Falcon WIND/Machine - Effect/4/1200/1700 When you declare an attack with this card, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 Token. Select 1 Monster your opponent controls and change it to face-up Defense Position. This effect can be activated during your opponent's turn. Phantom Beast Plane, Ray-Stails WIND/Machine - Effect/3/100/2100 When this card inflicts Battle Damage to your opponent's Life Points, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 Token. Select 1 Magic or Trap Card on the field and destroy it. Phantom Beast Plane, Hamst-Strato WIND/Machine - Effect/3/1100/1600 When this card is flipped face-up, Special Summon 2 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, you can activate this effect by Releasing 1 Token. Select 1 "Phantom Beast Plane" Monster in your Graveyard and Special Summon it. The effect of "Phantom Beast Plane, Ham-Strato" can only be used once per turn. Phantom Beast Plane, Drago-Sack WIND/Machine - Xyz - Effect/Rank 7/2600/2200 2 x Level 7 Monster. Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Special Summon 2 "Phantom Beast Plane Token" (Machine-Type/WIND/3/ATK 0/DEF 0) to your field. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 "Phantom Beast Plane" Monster you control. Select 1 Card on the field and destroy it. During the turn you activated this effect, this card cannot attack. Scramble Quick-Play Magic Card If your opponent controls more Monster than you control Non-Token Monster, you can activate this effect by Releasing any number of "Phantom Beast Plane Token" you control. Special Summon a number of "Phantom Beast Plane" Monster from your deck equal to the number of Released Token. Monster(s) Special Summoned by this effect are returned to the owner's deck during the End Phase. Only 1 "Scramble" can be activated per turn. Barrel Roll Counter Trap Card Activate by Releasing all "Phantom Beast Plane Token" you control. Negate the activation of a Magic or Trap Card or an Effect Monster's Effect and destroy that card. Fire Fist Harm Fire Fist - Ulveshou FIRE/Beast-Warrior - Effect/3/0/1900 If this card is flipped face-up, you can select 1 "Flame Dance" Trap Card from your Deck and set it to your field. If this card is flipped face-up when Flip Summoned, you can also select 1 "Flame Dance" Magic Card from your Deck and set it to your field. Speed Fire Fist - Taihyou FIRE/Beast-Warrior - Efect/3/0/200 During the Main Phase this card is Normal Summoned or Special Summoned successfully, you can activate this effect by Releasing 1 "Fire Fist" Monster. Select 1 "Flame Dance" Magic or Trap Card from your Deck and set it to your field. The effect of "Speed Fire Fiste - Taihyou" can only be used once per turn. Empty Fire Fist - Saichou FIRE/Beast-Warrior - Effect/4/1700/1400 Once during the Damage Calculation when a "Fire Fist" Monster you control battles, you can activate this effect by sending 1 face-up "Flame Dance" Magic or Trap Card you control and 1 "Fire Fist" Monster Card from your hand to the Graveyard. Your battling Monster gains ATK equal to the original ATK of the Monster sent to the Graveyard during Damage Calculation only. Killer Fire Fist - Buruki FIRE/Beast-Warrior Effect/4/1700/1000 If this card is in your Graveyard, you can activate this effect by sending a total of 2 "Fire Fist" and/or "Flame Dance" Cards from your hand or that are face-up on your field to the Graveyard. Special Summon this card from your Graveyard. The effect of "Killer Fire Fist - Buruki" can only be used once per turn. Leisure Fire Fist - Koukanshou FIRE/Beast-Warrior - Xyz - Effect/1800/2200 2 x Level 4 "Fire Fist" Monster Activate by removing 2 Xyz Materials from this card.Select a total of 2 "Fire Fist" or "Flame Dance" Cards you control or in your Graveyard, and select a total of 2 cards in your opponent's Graveyard or face-up on your opponent's field, and return those cards to their owner's deck. The effect of "Leisure Fire Fist - Koukanshou" can only be used once per turn. Flame Dance - Kyokushou Continuous Magic Card After activation of this card, select 1 set Magic or Trap Card your opponent controls. Your opponent cannot activate the selected card in response to the activation of this card. While this card is on the field, the selected card cannot be activated. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain 100 ATK. Flame Dance - Kaiyou Continuous Trap Card During the turn you activated this card, when a Beast-Warrior-Type Monster you control attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain 300 ATK. Mermail Mermail - Okeabyss WATER/Aqua - Effect/3/1100/1900 During your Main Phase, you can activate this effect by selecting 1 "Mermail" Monster you control. Special any Number of Level 4 or lower "Mermail" Monster from your Deck, whose total Level is equal to or lower than the Level of the selected Monster. Afterwards, send the selected Monster to the Graveyard. The effect of "Mermail - Okeabyss" can only be used once per turn. Spellbook Prophecy Beast Warrior, Roue DARK/Spellcaster - Effect/8/2700/1700 When this card is Special Summoned by the effect of a Spellcaster-Type Monster, you can activate this effect by selecting any number of your removed from play "Magic Book" Magic Cards. Return the selected cards to your Deck, and return any remaining "Magic Book" Magic Card to your Graveyard. The effect of "Magical Beast Warrior, Roue" can only be used once per turn. Spellbook of Divine Judgment Quick-Play Magic Card During the End Phase of the turn you activated this card, add a number of "Magic Book" Magic Cards other than "Magic Book of Divine Judgment" from your Deck to your hand, up to the number of Magic Cards you or your opponent activated after the activation of this card. Afterwards, you can Special Summon 1 Spellcaster-Type Monster from your Deck with an Level equal to or lower than the number of Cards added to your hand by this effect. Only 1 "Magic Book of Divine Judgment" can be activated per turn. Madolche Madolche Hootcake EARTH/Beast - Effect/3/1500/1100 When this card is destroyed by your opponent and sent to the Graveyard, return it to the Deck. Also, during your Main Phase, activate this effect by selecting 1 Monster in your Graveyard. Remove from play the selected Monster, and Special Summon 1 "Madolche" Monster other than a "Madolche Hootcake" from your Deck. The effect of "Madolche Hootcake" can only be used once per turn. Madolche Nights Counter Trap Card Activate only if there are no Monster in your Graveyard. Negate the activation of an Effect Monster's Effect. If you control a "Madolche Puddingcess", you can also return 1 random card from your opponent's hand to the owner's deck. Dragon Redox the Rigid Suppressor Dragon EARTH/Dragon - Effect/7/1600/3000 Activate this effect by removing from play a total of 2 Dragon-Type or EARTH Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 EARTH Monster from your hand to the Graveyard, select 1 Monster in your Graveyard and Special Summon it. If this card is removed from play, you can add 1 Dragon-Type EARTH Monster from your Deck to your hand. The effect of "Redox the Rigid Suppressor Dragon" can only be used once per turn. Tidal, the Waterfall Suppressor Dragon WATER/Dragon - Effect/7/2600/2000 Activate by removing from play a total of 2 Dragon-Type or WATER Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 WATER Monster from your hand to the Graveyard, send 1 Monster from your Deck to the Graveyard. If this card is removed from play, you can add 1 Dragon Type WATER Monster to your hand. The effect of "Tidal, the Waterfall Suppressor Dragon" can only be used once per turn. Blaster, the Blaze Suppressor Dragon FIRE/Dragon - Effect/7/2800/1800 Activate this effect by removing from play a total of 2 Dragon-Type or FIRE Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 FIRE Monster from your hand to the Graveyard, select 1 card on the field and destroy it. If this card is removed from play, you can add 1 Dragon-Type FIRE Monster from your Deck to your hand. The effect of "Blaster, the Blaze Suppressor Dragon" can only be used once per turn. Tempest, the Storm Suppressor Dragon WIND/Dragon - Effect/7/2400/2200 Activate this effect by removing from play a total of 2 Dragon-Type or WIND Monster from your hand and/or Graveyard, except this card. Special Summon this card from your hand or Graveyard. Return this Special Summoned card to its owner's hand during your opponent's End Phase. Also, by discarding this card and 1 WIND Monster from your hand to the Graveyard, add 1 Dragn-Type Monster from your Deck to your hand. If this card is removed from play, you can add 1 Dragon-Type WIND Monster from your Deck to your hand. The effect of "Tempest, the Storm Suppressor Dragon" can only be used once per turn. God Eater of the Wicked Star Continuous Magic Card If exactly 1 Monster in your Graveyard is removed from play, you can send 1 Monster with a different Attribute than the removed Monster from your Deck to the Graveyard. The effect of "God Eater of the Wicked Star" can only be used once per turn. Dragon's Fang Reincarnation Normal Trap Card Select 1 of your removed from play Dragon-Type Monster and add it to your hand. Harpie Harpie Channeler WIND/Bird/4/1400/1300 Activate this effect by discarding 1 "Harpie" Card from your hand. Special Summon 1 "Harpie" Monster , except a "Harpie Channeler", from your Deck to your field in face-up Defense Position. The effect of "Harpie Channeler" can only be used once per turn. Also, if you control a Dragon-Type Monster, this card's Level becomes 7. The name of this card is treated as "Harpie Lady" while it is on the field or in the Graveyard. Hysteric Sign · Continuous Magic Card When this card is activated, add 1 "Elegant Egotist" from your deck or Graveyard to your hand. During the End Phase of the turn this card was send from your hand or your field to the Graveyard, add up to 3 "Harpie" Cards with different names from your deck to your hand. The effect of "Hysteric Sign" can only be used once per turn. Harpie's Pet Mirage Dragon WIND/Dragon - Xyz/Effect/Rank 4/2000/2500 3 x Level 4 WIND Monster The effects of this card cannot be used if it has no Xyz Material. This card can attack your opponent directly. While this card is on the field, your opponent cannot select "Harpie" Monster as target for an attack or card effects. During each of your End Phases, remove 1 Xyz Material from this card. Altre Windrose, the Wind Spirit God WIND/Bird - Effect/8/2800/2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you there are exactly 5 WIND Monster in your Graveyard. When this card is successfully Special Summoned, destroy all Magic and Trap Card your opponent controls. The effect of "Windrose, the Wind Spirit God" can only be used once per turn. If this card is removed from the field, skip your next turn's Battle Phase. Blizzard Falcon WATER/Bird - Effect/4/1500/1500 Activate this effect if this card's ATK is higher than its original ATK. Inflict 1500 Damage to your opponent's Life Points. This effect can only be used once while this card is face-up on the field, and the effect of "Blizzard Falcon" can only be used once per turn. Aurora Wing WATER/Bird - Effect/4/1200/1600 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon this card in face-up Attack Position. The effect of "Aurora Wing" can only be used once per turn. Treasured Sword of the Seven Stars Normal Magic Card Remove from play 1 face-up Level 7 Monster you control or in your hand. Draw 2 cards. Only 1 "Treasured Sword of the Seven Stars" can be activated per turn. Atlantean Atlantean Tridon WATER/Sea-Serpent - Effect/3/1600/800 Activate by Releasing this card and 1 Sea-Serpent-Type Monster you control. Special Summon 1 "Sea Emperor Dragon, Poseidra" from your hand or Deck. Afterwards, all Monster your opponent controls lose 300 ATK. Flame King Fire King Avatar Garunix FIRE/Winged-Beast - Effect/3/700/1700 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck. Psychic Tune Star Master, Risebelt WIND/Psychic - Effect/3/800/800 When this card is successfully Special Summoned, activate by selecting 1 face-up Monster on the field. Until the End Phase, the Level of the selected Monster is increased by up to 3. Duston Green Duston WIND/Demon - Effect/1/0/1000 This card cannot be Released nor used as Material for a Fusion, Synchro or Xyz Summon. When this card on the field is destroyed, this card's controller selects 1 Magic or Trap Card they control and return it to its owner's hand. You can only control 1 face-up "Green Duston" at the same time. Reptile Kingremlin DARK/Reptile - Xyz - Effect/Rank 4/2300/2000 2 x Level 4 Monster Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Add 1 Reptile-Type Monster from your Deck to your hand. Warrior Strongest Shield Equip Magic Card Equip only to a Warrior-Type Monster. The following effect is applied to the equipped Monster, depending on its Battle Position: ● Attack Position: The equipped Monster gains ATK equal to its original DEF. ● Defense Position: The equipped Monster gains DEF equal to its original ATK. Geargiano Geargia-Gear Normal Trap Card Special Summon 2 "Geargiano" Monster from your Deck. The Level of the Monsters Special Summoned by this effect is increased by 1. Only 1 "Geargia-Gear" can activated per turn. Water & Fire Ocean Ablaze Normal Trap Card Activate if you control a Level 7 WATER or FIRE Monster. Depending on the Attribute of the Monster on your field, the following effect is applied: ● WATER:You can Special Summon as many WATER Monster as possible that have been sent to your Graveyard for the activation of an Effect Monster's effect during this turn. ● FIRE: Select 1 Monster on the field and destroy it. Afterwards, if you have 1 or more cards in your hand, select 1 and discard it to the Graveyard. "Drain" Mental Drain Continuous Trap Card Activate by paying 1000 Life Points. While this card is on the field, Monster Effects cannot be activated from the hand. e per ultimo la cover card che non interessa a nessuno: No. 107: Galaxy-Eyes Tachyon Dragon LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2500 2 x Level 8 Monster Once at the start of your Battle Phase, you can activate this effect by removing 1 Xyz Material from this card. All face-up Monsters except this card have their effect(s) negated and their ATK and DEF becomes their original value. During the Battle Phase of the turn you used this effect, each time your opponent activates a card effect this card gains 1000 ATK until the end of the Battle Phase, and during this turn, it can attack twice per Battle Phase. Modificato da Cuorenero - 11 Febbraio 2013 alle 21:28 |
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"L’ora più scura è quella prima dell'alba”
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Rispondi | Pagina <12 |
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