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Absolute Powerforce - spoiler -

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better57 View Drop Down
Drago Bianco Occhi Blu
Drago Bianco Occhi Blu
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Iscritto dal : 30 Marzo 2004
Status: Offline
Posts: 6481
  Quota better57 Quota  RispondiRispondi Link diretto a questo post Topic: Absolute Powerforce - spoiler -
    Postato: 10 Novembre 2009 alle 17:54
Ecco la lista, quasi completa, dell'espansione dopo SOVR:


ABPF-JP001
Unicycler
EARTH/Machine/1/100/100
Unicycler of the three boys, with older brothers in Trycler and Vehicler.

ABPF-JP002
Vehicler
EARTH/Machine - Effect/2/200/200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycler" from your hand or Deck.

ABPF-JP003
Trycler
EARTH/Machine - Effect/3/300/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Vehicler" from your hand or Deck.

ABPF-JP004
Drill Synchron
EARTH/Machine - Tuner/3/800/300
While you control this face-up card, when a monster you control attacks a Defense Position monster, and the DEF of that monster is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. {Once per turn, if you inflicted Battle Damage through this effect to your opponent, draw 1 card.}
Rare

ABPF-JP005
Bloody-Teared Ogre
DARK/Demon - Effect/4/0/0
During the Battle Phase of your opponent's turn when a second Direct Attack is declared, you can Special Summon this card from your hand. When this card is Special Summoned by this effect successfully, the ATK and DEF of this card becomes the same as those of the face-up monster that conducted the first Direct Attack during this turn. During this turn, while this card Special Summoned by this effect is face-up on the field, your opponent cannot select another monster as attack target.

ABPF-JP006
Battle Fader
DARK/Demon - Effect/1/0/0
Activate when an opponent's monster declares a direct attack. Special Summon this card from your hand, and end the Battle Phase. This card Special Summoned by this effect is removed from play if it is removed from the field.

ABPF-JP007
Power Supplier
EARTH/Spellcaster - Effect/2/400/400
Once per turn, activate by selecting 1 face-up monster you control. While you control this face-up card, the selected monster gains 400 ATK.

ABPF-JP008
Magic Hole Golem
DARK/Rock - Effect/3/0/2000
Once per turn, activate by selecting 1 face-up monster you control. The ATK of the selected monster is halved until the End Phase, and can attack your opponent directly during this turn. During the turn you activated this effect, other monster than the selected monster cannot attack.

ABPF-JP009
Power Invader
DARK/Demon - Effect/5/2200/0
If your opponent controls 2 or more monster, you can Normal Summon this card without Release.
Rare

ABPF-JP010
Dark Bug
DARK/Insect - Effect/1/100/100
When this card is successfully Normal Summoned, select 1 Level 3 Tuner monster in your Graveyard and Special Summon it to your field. The Effects of the monster Special Summoned by this effect are negated.
Rare

ABPF-JP011
Sword Master
EARTH/Warrior - Tuner/3/1200/0
During the end of the Damage Step an attacking Warrior-Type monster you control did not destroy an opponent's monster, you can Special Summon this card from your hand. Also, when this card attacks a Defense Position monster, and if this card's ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points.

ABPF-JP012
Black Rose Witch
DARK/Spellcaster - Tuner/4/1700/1200
This card cannot be Special Summoned. If you control no cards when you Normal Summon this card, draw 1 card from your deck. Reveal the card drawn by this effect, and if it is not a Monster card, send the drawn card to the Graveyard and destroy this card.
Super Rare

ABPF-JP013
Rose Sprite
WIND/Plant - Effect/3/600/1200
If this card is added to your hand from your deck by the effect of a Magic, Trap or Effect Monster card, you can Special Summon this card to your field.

ABPF-JP014
Bad End Queen Dragon
DARK/Dragon - Effect/6/1900/2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up Continuous Magic Cards. When Battle Damage is inflicted to your opponent as a result of this card attacking, your opponent selects 1 card in their hand and sends it to the Graveyard, and you draw 1 card. Also, if this card is sent from the field to the Graveyard, during your Standby Phase, by sending 1 face-up Continuous Magic Card you control to the Graveyard, Special Summon it from the Graveyard.

ABPF-JP015
Reptiless Servant
DARK/Reptile - Effect/1/100/100
If there is a face-up monster on the field other than this card, this card is destroyed. When this card is targeted by the effect of a Magic or Trap Card, it is destroyed. While this card is face-up on the field, neither player can Normal Summon monsters.

ABPF-JP016
Reptiless Gardna
WATER/Reptile - Effect/4/0/2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptiless" monster from your Deck to your hand.

ABPF-JP017
Reptiless Naja
DARK/Reptile - Effect/1/0/0
This card cannot be destroyed by battle. The ATK of a monster that battles this card becomes 0 at the end of the Battle Phase. During your End Phase, this face-up Defense Position card on the field is changed to face-up Attack Position.

ABPF-JP018
Reptiless Vasuki
DARK/Reptile - Effect/8/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 face-up 0 ATK monsters from either side of the field. Once per turn, you can select 1 face-up monster your opponent controls and destroy it. There can only be 1 "Reptiless Vasuki" face-up on the field at a time.

ABPF-JP019
Priest of the Sun
LIGHT/Spellcaster - Effect/5/1000/2000
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Red Ant Azcatl" or "Supay" from your Deck to your hand.

ABPF-JP020
Red Ant Azcatl
EARTH/Insect - Tuner/3/700/1300
When this card is destroyed by battle and sent to the Graveyard, you can select 1 Level 5 monster in your Graveyard and Special Summon it. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of that turn.

ABPF-JP021
Stone Statue of the Lamenting God
DARK/Rock - Effect/2/0/500
Activate by removing from play 1 Tuner in your Graveyard. Special Summon this card from your hand.

ABPF-JP022
Apocatequil
LIGHT/Thunder - Effect/4/1800/1200
If you control a face-up Tuner, the Level of this face-up card on the field is treated as being 5. When this card on the field is destroyed and sent to the Graveyard, you can select 1 "Priest of the Sun" in your Graveyard and Special Summon it.

ABPF-JP023
Supay
EARTH/Demon - Tuner/1/300/100
When this card on the field is sent to the Graveyard by a card effect, you can Special Summon 1 "Priest of the Sun" from your Deck. Its ATK is doubled, and it is returned to its owner's hand during the End Phase of this turn.

ABPF-JP024
Informer Spider
EARTH/Insect - Effect/4/500/1800
When this card on the field is sent to the Graveyard by a card effect, gain control over 1 Defense Position monster your opponent controls.

ABPF-JP025
Core Chimail Urknight 「コアキメイル・ウルナイト」
EARTH/Beast-Warrior - Effect/4/2000/1500
This card's controller either sends 1 "Core Chimail's Iron Core" from their hand to the Graveyard or reveals 1 Beast-Warrior-Type monster in their hand to their opponent during each of their End Phases. Otherwise, this card is destroyed. Once per turn, by revealing 1 "Core Chimail's Iron Core" in your hand to your opponent, Special Summon 1 Level 4 or lower "Core Chimail" monster from your Deck other than "Core Chimail Urknight".
Super Rare

ABPF-JP026
XX-Saber Galsem
EARTH/Beast - Effect/4/1400/400
When this card on the field is destroyed and sent to the Graveyard by a card effect, you can add 1 "X-Saber" monster from your deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
Rare

ABPF-JP027
Gravekeeper's High Priest
DARK/Spellcaster - Effect/8/2000/1800
You can Normal Summon this card from your hand by Releasing 1 "Gravekeeper's" monster. This card gains ATK equal to the number of "Gravekeeper's" monsters in your Graveyard x 200. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
Super Rare

ABPF-JP028
Gravekeeper's Descendant
DARK/Spellcaster - Effect/4/1500/1200
Activate by Releasing 1 other face-up "Gravekeeper's" monster. Destroy 1 card your opponent controls.
Rare

ABPF-JP029
Black Portan
DARK/Demon - Effect/1/200/100
If you control a face-up Tuner, this card cannot be destroyed by battle. When a face-up Tuner you control is removed from the field, gain 800 Life Points.

ABPF-JP030
Shretsudder
EARTH/Machine - Effect/4/1600/1000
Activate by sending 1 Machine-Type monster from your hand to the Graveyard. Destroy 1 face-up monster your opponent controls of a Level equal to or lower than that of the monster sent to the Graveyard. This effect can only be used once per turn.
Rare

ABPF-JP031
Pandaborg
WATER/Psychic - Effect/4/1700/1400
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your deck.
Rare

ABPF-JP032
Godalos
WATER/Sea-Serpent - Effect/1400/1200
Send a face-up "Umi" you control to the Graveyard to send up to 2 cards your opponent controls to the Graveyard.
Rare

ABPF-JP033
Holy Light
LIGHT/Angel - Effect/1/0/0
This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters.

ABPF-JP034
Gundari
FIRE/Pyro - Spirit/4/1000/200
This card cannot be Special Summoned.
If this card battles with a Synchro Monster, skip Damage Calculation and return both that monster and this card to their respective owner's hand.
Rare

ABPF-JP035
Cyber Dragon Zwei
LIGHT/Machine - Effect/4/1500/1000
If this card attacks an opponent's monster, this card gains 300 ATK only during the Damage Step. Once per turn you can reveal a Magic card in your hand to your opponent to treat this card's name as "Cyber Dragon" until the End Phase. Also, if this card is in your Graveyard, this card's name is treated as "Cyber Dragon".
Rare

ABPF-JP036
Oilman
EARTH/Machine - Union/2/400/400
Once per turn, you can equip this card to a Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

ABPF-JP037
Ritual Devil Curse Enchanter
DARK/Demon - Effect/4/1700/1000
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, the effects of Synchro Monsters are negated.

ABPF-JP038
Ritual Devil Precogster
DARK/Demon - Effect/3/400/300
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. When the Ritual Monster this card was used in the Ritual Summon for inflicts Battle damage to your opponent's Life Points, your opponent selects and discards 1 card in their hand.

ABPF-JP039
Garlandolph, Devil King of Destruction
DARK/Demon - Ritual - Effect/7/2500/1400
This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Destruction". When this card is Ritual Summoned successfully, destroy all other face-up monsters on the field with equal to or lower DEF than this card's ATK, and this card gains 100 ATK for each monster destroyed.
Super Rare

ABPF-JP040
Saver Demon Dragon
DARK/Dragon - Synchro - Effect/10/4000/3000
"Saver Dragon" + "Red Daemon's Dragon" + 1 non-Tuner monster
This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, until the End Phase, you can negate the effect(s) of 1 opposing face-up monster, and this card gains ATK equal to that monster's ATK. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Daemon's Dragon" from your Graveyard.
Ultra/Ultimate(/Holographic?) Rare

ABPF-JP041
Drill Warrior
EARTH/Warrior - Synchro - Effect/6/2400/2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can halve this card's ATK, and during this turn it can attack your opponent directly. Also, once during your Main Phase, you can discard 1 card and remove from play this card. During your next Standby Phase, Special Summon this card removed from play by this effect. Then, add 1 monster from your Graveyard to your hand.
Ultra/Ultimate Rare

ABPF-JP042
Sun Dragon Inti
LIGHT/Dragon - Synchro - Effect/8/3000/2800
"Red Ant Azcatl" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
Ultra/Ultimate Rare

ABPF-JP043
Moon Dragon Quilla
DARK/Dragon - Synchro - Effect/6/2500/2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
Ultra/Ultimate Rare

ABPF-JP044
XX-Saber (???)
(???)/(???) - Synchro - Effect/6/2300/(???)
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can destroy up to 3 Magic or Trap Cards on the field.
Ultra/Ultimate Rare

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare

ABPF-JP046
Variety Out
Normal Magic Card
Activate by returning 1 face-up Synchro Monster you control to the Extra Deck. Select and Special Summon Tuner monster(s) from your Graveyard to your field whose total Level matches the Level of the Synchro Monster returned to the Extra Deck. You cannot Synchro Summon during the turn you activated this card.

ABPF-JP047
Reptiless Anger
Equip Magic Card
The equipped monster becomes a Reptile-Type monster, and gains 800 ATK. Also, when this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.

ABPF-JP048
Advance Force
Continuous Magic Card
While this card is on the field, Level 7 or higher monsters can be Advance Summoned by Releasing 1 Level 5 or higher monster.

ABPF-JP049
Viper Reborn
Normal Magic Card
Activate by selecting 1 non-Tuner monster in your Graveyard if the only monsters in your Graveyard are Reptile-Type monsters. Special Summon the selected monster. It is destroyed during the End Phase of this turn.

ABPF-JP050
Altar of the Sun
Continuous Magic Card
While this card is on the field, all face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.

ABPF-JP051
Rocket Pileder
Equip Magic Card
If the equipped monster attacks, it cannot be destroyed by battle. At the end of the Damage Step the equipped monster attacked, the attacked monster loses ATK equal to the equipped monster's ATK until the End Phase.

ABPF-JP052
Break Draw
Equip Magic Card
Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. Destroy this card during the End Phase of the 3rd turn after activation of this card.

ABPF-JP053
Power Pickaxe
Equip Magic Card
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard with a Level equal to or lower than the Level of the equipped monster, and have the equipped monster gain 500 ATK until the End Phase.
Rare

ABPF-JP054
Spider Field
Continuous Magic Card
Once per turn, activate by selecting 1 face-up Insect-Type monster. Opponent's monster that battled with the selected monster are changed to Defense Position at the End of the Battle Phase, and cannot change their Position while this card is on the field.

ABPF-JP055
Iron Core Synthetic Beast Research Lab
Field Magic Card
The controller of this card reveals 1 "Core Chimail's Iron Core" during their End Phase, or this card is destroyed. Each time a "Core Chimail" monster on the field is destroyed during the End Phase, that monster's original owner can add 1 "Core Chimail" monster from the deck to their hand.
Rare

ABPF-JP056
Gravekeeper's Lithograph
Normal Magic Card
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Sleeping Valley of the Royal Family - Necrovalley".

ABPF-JP057
Machine Developer
Continuous Magic Card
Face-up Machine-Type monster gain 200 ATK. Each time a Machine-Type monster on the field is destroyed, place 2 Junk Counter on this card. Send this card to the Graveyard to Special Summon 1 Machine-Type monster in your Graveyard with a Level equal to or lower than the number of Junk Counter on this card.

ABPF-JP058
Ritual of Destruction
Ritual Magic Card
This card is used to Ritual Summon "Garlandolph, Devil King of Destruction". You must also Release monster(s) whose total Level equals 7 or more from the field or your hand. You can remove from play this card in your Graveyard to have any monsters destroyed by battle by face-up Ritual Monsters you control during this turn returned to the top of their respective owners' Decks instead of being sent to the Graveyard.

ABPF-JP059
Subliming Soul
Continuous Magic Card
When a Ritual Monster is Ritual Summoned, you can select 1 of the monsters in your Graveyard that was Released for that Ritual Summon and add it to your hand. This effect can only be used once per turn.

ABPF-JP060
Ritual Cage
Continuous Magic Card
While this card is on the field, Battle Damage to you from a battle involving a face-up Ritual Monster you control becomes 0. Also, a face-up Ritual monster you control cannot become the target of or destroyed by an Effect Monster's effect.

ABPF-JP061
Pot of Selflessness
Normal Magic Card
Select a total of 2 cards from yours and your opponent's Graveyards, and return them to their respective owners' Decks. After activation, this card is removed from play, not sent to the Graveyard. Only 1 "Pot of Selflessness" can be activated per turn.

ABPF-JP062
Synchro Control
Quick-Play Magic Card
This card can only be activated if you control no Synchro Monsters and there are none in your Graveyard. Activate by paying 1000 Life Points, and selecting 1 face-up Synchro Monster your opponent controls. Until your End Phase, gain control of it.

ABPF-JP063
Change Destiny
Normal Trap Card
Activate when an opposing monster declares an attack. Negate that attack, and change that monster to Defense Position. While that monster is face-up, its battle position cannot be changed. Then, your opponent selects and applies 1 of the following effects. ● Gain Life Points equal to half that monster's ATK. ● Inflict damage to your opponent equal to half that monster's ATK.
NOTE - So as to avoid any confusion, it's either the person who activated this card who takes damage, or their opponent who gains Life Points.

ABPF-JP064
Demon's Chain
Continuous Trap Card
Activate by selecting 1 face-up Effect Monster on the field. It cannot attack, and its effect(s) is negated. When it is destroyed, this card is destroyed.
Super Rare

ABPF-JP065
Reflect Nature
Normal Trap Card
During this turn effects activated by your opponent that inflict Damage to Life Points, inflict Damage to your opponent's Life Points instead.

ABPF-JP066
Snake Choke
Continuous Trap Card
Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptiless" monsters.

ABPF-JP067
Meteor Prominence
Normal Trap Card
Activate by sending 2 cards from your hand to the Graveyard if your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, during your Draw Phase, you can add it to your hand instead of conducting your normal draw.

ABPF-JP068
Sacrifice of Honor
Normal Trap Card
Activate when your opponent declares a direct attack if you have 3000 or fewer Life Points. Negate that attack, Special Summon 2 "Sacrificial Stone Monument Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthbound God" card from your Deck to your hand. "Sacrificial Stone Monument Tokens" cannot be Released for anything other than the Advance Summon of an "Earthbound God" monster, and cannot be used as Synchro Material Monsters.

ABPF-JP069
Destruct Potion
Normal Trap
Activate by selecting 1 monster you control. The selected monster is destroyed, and you gain Life Points equal to the ATK of the destroyed monster.

ABPF-JP070
Call of the Death God
Normal Trap Card
Activate when a monster is Special Summoned from your Graveyard. Select 1 "Supay" or "Red Ant Azcatl" in your Graveyard and Special Summon it.

ABPF-JP071
Liar Wire
Normal Trap Card
Activate by removing from play 1 Insect-Type monster in your Graveyard, and selecting 1 monster your opponent controls. The selected monster is destroyed.
Rare

ABPF-JP072
Core Blast
Continuous Trap Card
Once during your Standby Phase, if your opponent controls more monster than you, you can destroy a number of cards your opponent controls {equal to the number of monster you control?}. This effect can only be activated if you control a face-up "Core Chimail" monster.

ABPF-JP073
Saber Hole
Counter Trap Card
Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.

ABPF-JP074
Machine King - B.C. 3000
Continuous Trap Card
After activation, this card is treated as a Monster card (Machine-Type/EARTH/4/1000 ATK/1000 DEF) and Special Summoned to your Monster Card Zone. Once per turn, only if Special Summoned by this effect, you can Release 1 Machine-Type monster you control to have this card gain ATK equal to the ATK of the Released monster until the End Phase. During the turn you activated this card, you cann Normal Summon or Special Summon a monster. (This card is also treated as Trap Card)

ABPF-JP075
Alien Brain
Normal Trap Card
Activate only when a Reptile-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard . At that time, gain control over the monster that attacked, and that monster is treated as Reptile-Type

ABPF-JP076
Forgotten Underwater Temple
Continuous Trap Card
While this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 face-up Level 4 or lower Fish-, Sea-Serpent, or Aqua-Type monster. During your End Phase, Special Summon a monster removed from play by this effect back to the field.
Rare

ABPF-JP077
Plot of the Piano Tuner
Continuous Trap Card
Activate when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of it. If it is destroyed, it is removed from play. When it is removed from the field, this card is destroyed.

ABPF-JP078
Curse Psychic
Normal Trap Card
Activate only when a face-up Psychic-Type monster you control is destroyed by an attacking opponent's monster and sent to the Graveyard. At that time, destroy the opponent's monster that attacked, and inflict Damage to your opponent's Life Points equal to the Level of your destroyed Psychic-Type monster x 300.

ABPF-JP079
Claymore Dud
Continuous Trap Card
Activate by selecting 2 Attack Position monsters on the field. When either the selected monsters is removed from the field, this card is destroyed. When this card is destroyed, those monsters are destroyed.
Normal Rare

ABPF-JP080
Reversal World
Normal Trap
The ATK and DEF of all face-up Effect monsters are switched.
Normal Rare

Modificato da better57 - 11 Novembre 2009 alle 12:25
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Edward Elric View Drop Down
Drago Nero Occhi Rossi
Drago Nero Occhi Rossi
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Iscritto dal : 15 Agosto 2008
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  Quota Edward Elric Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 17:57
Ovviamente ancora nulla riguardo la presunta nuova carta Gladiatore Bestia. -.-''

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Mago Nero
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Iscritto dal : 19 Novembre 2008
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 18:05
ABPF-JP056
Gravekeeper's Lithograph
Normal Magic Card
Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect is not negated by the effect of "Sleeping Valley of the Royal Family - Necrovalley".

EDIT: ci son carte davvero niente male.

Modificato da Swigun - 10 Novembre 2009 alle 18:08
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Edward Elric View Drop Down
Drago Nero Occhi Rossi
Drago Nero Occhi Rossi
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  Quota Edward Elric Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 18:09
Più che altro io farei notare la counter degli x-saber.

ABPF-JP073
Saber Hole
Counter Trap Card
Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.

IMMENSA. una specie di carro per i saber.

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Repetz94 View Drop Down
Mago Nero
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Iscritto dal : 26 Novembre 2008
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  Quota Repetz94 Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 18:23
e io farei notare la cartina + simpatica del mondo x ki gioca bw o zombie o una qualunque variante di dark...

questa carta si kiama holy light


ABPF-JP033
Holy Light
LIGHT/Angel - Effect/1/0/0
This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters.


e qui si iniziano a giocare smashing, fissure, vortex e quanto dio vuole di main...


ref:
http://www.hobbyandgolf.it/forum/forum_posts.asp?TID=75286&PID=1053556#1053556
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MarketMod
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  Quota Brukido84 Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 19:12
mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD
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  Quota Sector X Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 20:15
Postato originariamente da Edward Elric

Più che altro io farei notare la counter degli x-saber.

ABPF-JP073
Saber Hole
Counter Trap Card
Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.

IMMENSA. una specie di carro per i saber.


più sgrava del carretto siciliano! ^^

Holy light è veramente sgrava! °°
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  Quota Nisashi Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 21:12
Holy Light se coperta da Honest + Parino contro BW/Zombie è devastante Oo
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  Quota Sector X Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 21:17
è uno zero di atk quindi honest non gli serve a nulla!
al max gli serve un anti-spacchino....
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  Quota Nisashi Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 21:23
Ero convinto fosse un 100/100 O.o

Allora ci vorrebbero 2 Honest
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  Quota Rufy84 Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 21:36
Postato originariamente da Brukido84

mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD


non credo, il piccione gioca anke gli attacco icaro,mettici anke smashing e poi evoca quello ke vuole.
Per lo zombi è ancora + facile liberarsene,visto ke gioca le tartarughe
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  Quota Rufy84 Quota  RispondiRispondi Link diretto a questo post Postato: 10 Novembre 2009 alle 21:44
x me degne d nota sono:

ABPF-JP032
Godalos
WATER/Sea-Serpent - Effect/1400/1200
Send a face-up "Umi" you control to the Graveyard to send up to 2 cards your opponent controls to the Graveyard.
Rare

ABPF-JP035
Cyber Dragon Zwei
LIGHT/Machine - Effect/4/1500/1000
If this card attacks an opponent's monster, this card gains 300 ATK only during the Damage Step. Once per turn you can reveal a Magic card in your hand to your opponent to treat this card's name as "Cyber Dragon" until the End Phase. Also, if this card is in your Graveyard, this card's name is treated as "Cyber Dragon".
Rare

ABPF-JP038
Ritual Devil Precogster
DARK/Demon - Effect/3/400/300
If you Ritual Summon a Ritual Monster, you can remove from play this card in your Graveyard to treat it as 1 monster for the required Level of that Ritual Summon. When the Ritual Monster this card was used in the Ritual Summon for inflicts Battle damage to your opponent's Life Points, your opponent selects and discards 1 card in their hand.

ABPF-JP039
Garlandolph, Devil King of Destruction
DARK/Demon - Ritual - Effect/7/2500/1400
This card can only be Ritual Summoned with the Ritual Magic Card, "Ritual of Destruction". When this card is Ritual Summoned successfully, destroy all other face-up monsters on the field with equal to or lower DEF than this card's ATK, and this card gains 100 ATK for each monster destroyed.
Super Rare

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare

ABPF-JP071
Liar Wire
Normal Trap Card
Activate by removing from play 1 Insect-Type monster in your Graveyard, and selecting 1 monster your opponent controls. The selected monster is destroyed.
Rare

ABPF-JP073
Saber Hole
Counter Trap Card
Activate only if you control a face-up "X-Saber" monster. Negate the Normal Summon, Flip Summon or Special Summon of a monster and destroy it.

Modificato da Rufy84 - 10 Novembre 2009 alle 21:45
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  Quota better57 Quota  RispondiRispondi Link diretto a questo post Postato: 11 Novembre 2009 alle 12:26
aggiornato con spoiler orientale completo! ;)
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 11 Novembre 2009 alle 12:56
cosi a pelle mi piace di piu di sovr
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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  Quota Remio Quota  RispondiRispondi Link diretto a questo post Postato: 11 Novembre 2009 alle 14:13
Postato originariamente da Rufy84

Postato originariamente da Brukido84

mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD


non credo, il piccione gioca anke gli attacco icaro,mettici anke smashing e poi evoca quello ke vuole.
Per lo zombi è ancora + facile liberarsene,visto ke gioca le tartarughe


E Brionac dove sta ? Non lo gioca nessuno dei 2 mazzi ?
Blizzard = Brionac/goyo/synchro X x ucciderlo o rimbalzarlo
Zombie neanche a dirlo= Goblin+Plaguespreader è quasi GG ^^ Non mi sembra così spettacolare, la carta per i Saber invece mi piace parecchio.
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  Quota Fenice Quota  RispondiRispondi Link diretto a questo post Postato: 11 Novembre 2009 alle 14:19
si a impatto è bella l'espansione
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  Quota sunasd Quota  RispondiRispondi Link diretto a questo post Postato: 11 Novembre 2009 alle 22:31
Postato originariamente da Brukido84

mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD


il mio 3x di attacco icaro dice ciao

e ricordatevi che ora abbiamo brionac mist wurm e catastor

se non l'avete ancora capito cambieranno parecchio le giocate che si fanno ora   
Sei GIALLO COME ZOLGA !!!! 2011 YUGIOH NDS Italian Championship 2nd place con turboBF in un meta di soli six samurai. pro stuff.
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 12 Novembre 2009 alle 12:12
Postato originariamente da Remio

Postato originariamente da Rufy84

Postato originariamente da Brukido84

mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD


non credo, il piccione gioca anke gli attacco icaro,mettici anke smashing e poi evoca quello ke vuole.
Per lo zombi è ancora + facile liberarsene,visto ke gioca le tartarughe


E Brionac dove sta ? Non lo gioca nessuno dei 2 mazzi ?
Blizzard = Brionac/goyo/synchro X x ucciderlo o rimbalzarlo
Zombie neanche a dirlo= Goblin+Plaguespreader è quasi GG ^^ Non mi sembra così spettacolare, la carta per i Saber invece mi piace parecchio.


dove sta brionac? sta nell'extra e ci rimane visto che per evocarlo devi usare un tuner che nella fattispecie è dark e non puo essere evocato ne nomrale ne speciale...

blizard= non lo puoi evocare
zombie neanche a dirlo = goblin e plaguespreader non li puoi evocare in nessun modo!

ora forse capisci perchè se la pari un po fa GG?

nel blackwing DEVI distruggerlo con icaro o giocare mist valley soldier che non è dark... e ribadisco che è OVVIO che da solo fa cagare, ma giocato bene e protetto è una spina nell'ano
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  Quota better57 Quota  RispondiRispondi Link diretto a questo post Postato: 14 Novembre 2009 alle 17:05
aggiungo che tra le 9 carte esclusive per l'occidente ci sarà una quarta carta per i custodi di tombe.. O.O
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  Quota Aldragon Quota  RispondiRispondi Link diretto a questo post Postato: 14 Novembre 2009 alle 21:16
Postato originariamente da Repetz94

e io farei notare la cartina + simpatica del mondo x ki gioca bw o zombie o una qualunque variante di dark...

questa carta si kiama holy light


ABPF-JP033
Holy Light
LIGHT/Angel - Effect/1/0/0
This card cannot be destroyed by battle with a DARK monster, and any Battle Damage you take as a result of that battle becomes 0. While this card is face-up on the field, DARK monsters cannot attack, and neither player can Normal or Special Summon DARK monsters.


e qui si iniziano a giocare smashing, fissure, vortex e quanto dio vuole di main...
Smashing contro uno 0/0 o.O semmai Spaccatura...
Postato originariamente da Rufy84

Postato originariamente da Brukido84

mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD


non credo, il piccione gioca anke gli attacco icaro,
E come li attiverebbe gli attacchi icaro se non può evocare mostri?


Comunque a me piace davvero tanto questa espansione... Non potete immaginarmi quanto io sia interessato a tutte queste carte:

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare

ABPF-JP045
Treasure of Harmony
Normal Magic Card
Activate by discarding 1 Dragon-Type Tuner with 1000 or less ATK. Draw 2 cards.
Super Rare



Che poi... con una carta del genere mi stupisco se non metteranno limitazioni a Super Ringiovanimento... Cioè, già ora tra Baratto, Distruggi Carte e Morphing mi dà tranquillamente dei +2/+3... Ma se aggiungiamo questo... O_O Treasure, scarto pietra, aggiungo DBOB, baratto, ringiovanimento. E solo così è un +2 gratis in mano....

Modificato da Aldragon - 14 Novembre 2009 alle 21:17
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  Quota Dragon Hart Quota  RispondiRispondi Link diretto a questo post Postato: 14 Novembre 2009 alle 21:30
In effetti non è niente male... potrebbe uscire fuori un simil hoppeles interessante. :)
Siccome una giornata bene spesa...
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 14 Novembre 2009 alle 22:05
Postato originariamente da Aldragon



Postato originariamente da Rufy84

Postato originariamente da Brukido84

mamma mia!! quella si che mette i piccioni in gabbia e gli zombi sotto terra XD


non credo, il piccione gioca anke gli attacco icaro,
E come li attiverebbe gli attacchi icaro se non può evocare mostri?


si puo settare! u.u
setto vayu con icaro e la mangio ^^
però rimane un ottima carta SE parate bene!
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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  Quota technomancer Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 10:48
E - scusate l'ignoranza - quale sarebbe la quarta carta dei Custodi di Tombe?
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  Quota better57 Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 11:17
è una delle nove esclusive TCG.. quindi, considerando che escono a febbraio, credo si saprà a gennaio..non prima..

Spero in una bella magia o trappola a questo punto!! ;)
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 11:26
anche perchè ai GKP a questo punto manca solo il 3000 che spacca tutto XD
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  Quota edicolante Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 12:12
E se fosse un Synchro che quando è scoperto sul terreno rende inattaccabile la Necrovalle?

Questo si, che si chiama SOGNARE…
cerco/scambio   Mod dal (post) 1840 al 7881.
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  Quota better57 Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 12:48
l'avrei sperato pure io..però sarebbe servito pureil tuner prendibile di spia..^^
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 12:59
raga dovete capire una cosa...
GKP
LL
GB

sono archetipi della vecchia generazione...
anche se ora escono determinati supporti per queste categorie, non sfrutteranno mai le meccaniche di gioco nuove!

per intenderci meglio, nessun personaggio della serie 5d's li userà mai perchè sono stati tematizzati per alcuni personaggi di GX

il LL è stato tematizzato a blair flannigan, GB a Tanya, e Gkp A Jasmine...
quindi non sperate mai in tuner, synchro o cose che funzionano con le meccaniche 5d's
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  Quota better57 Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 14:09
certo..immagino pure io sia cosi..era solo per sognare un pochetto!^^
cmq,ribadisco, spero sia una buona magia/trappola.. meglio se semplicemente rara..^^
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 19 Novembre 2009 alle 14:19
si infatti... anche perchè come ho detto sperare in mostri migliori di quelli che han fatto è troppo! ci manca solo il ciccione assurdo che si cala gratis e spacca tutto XD

una cosa tipo dedalo non sarebbe stupida!
sacrifica necrovalle e spacca tutto tranne se stesso... (ovviamente solo se calabile speciale)

come magie han gia fatto parecchio a partire dalla loro carta tematica principale che da un gran fastidio ai mazzi meta... farne altre per proteggerla sarebbe stupido, fare qualcosa che velocizzi un po il mazzo sarebbe ottimo!


... ma realisticamente sarà un mostro essenzialmente inutile ^^"

Modificato da Drazhar - 19 Novembre 2009 alle 14:20
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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