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Extreme Victory-OCG-Spoiler-Completa

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Drago Nero Occhi Rossi
Drago Nero Occhi Rossi
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:judge list: breakin' newz

Iscritto dal : 07 Marzo 2008
Da: Italy
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Posts: 1708
  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Topic: Extreme Victory-OCG-Spoiler-Completa
    Postato: 09 Febbraio 2011 alle 06:53
Spoiler Completa OCG di Extreme Victory

Supporti per:

Tech Genus
Meklords
Junk
Resonator
Black Feather (TCG=Blackwing)
Deformer (TCG=Morphtronic)
Union
Psychic
Six Samurai
Karakuri
Scrap
Frog
Gladial Beast (TCG=Gladiator Beast)
Worm (Reptile LIGHT)
Red Daemon's Dragon (TCG=Red Archfiend Dragon)
Ritual e Water (tipo i "Ritua")
Tyrant's Trap (concluso il ciclo)
Jar of Greed (?!? )

UPDATE
Plant
Nordic

-------------------------------------------------
Ad alcune delle più utili ho messo le immagini
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EXVC-JP001
Junk Servant
EARTH/Warrior - Effect/4/1500/1000
If you control a face-up "Junk" monster, you can Special Summon this card from your hand.
Rare

EXVC-JP002
Unknown Synchron
DARK/Machine - Tuner/1/0/0
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. The effect of "Unknown Synchron" can only be used once per Duel.

EXVC-JP003
Salvage Warrior
WATER/Warrior - Effect/5/1900/1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner from your hand or Graveyard.
Rare

EXVC-JP004
Necro Defender
DARK/Demon - Effect/2/0/800
During your Main Phase, activate by removing from play this card in the Graveyard, and selecting 1 monster you control. Until your opponent's next End Phase, the selected monster cannot be destroyed by battle, and any Battle Damage you would take as a result of it battling becomes 0.
Rare

EXVC-JP005
Mystic Piper
LIGHT/Spellcaster - Effect/1/0/0
Activate by Releasing this card. Draw 1 card. Reveal it, and if it is a Level 1 monster, draw 1 more card. The effect of "Mystic Piper" can only be used once per turn.
Super Rare

EXVC-JP006
Force Resonator
WATER/Demon - Tuner/2/500/500
Activate by sending this face-up card you control to the Graveyard, and selecting 1 face-up monster you control. If the selected monster attacks during this turn, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards that target a monster(s) until the end of the Damage Step.

EXVC-JP007
Clock Resonator
EARTH/Demon - Tuner/3/1200/600
While this card is on the field in face-up Defense Position, this card cannot be destroyed by battle or by a card effect once per turn.

EXVC-JP008
Black Feather - Hiren of the Sudden Gust
DARK/Bird - Tuner/5/0/2300
When you take 2000 or more points of Battle Damage as a result of an opposing monster's direct attack while this card is in the Graveyard, activate by selecting 1 Level 3 or lower "Black Feather" monster in your Graveyard. Special Summon the selected monster and this card. The effects of the monsters Special Summoned by this effect are negated. The effect of "Black Feather - Hiren of the Sudden Gust" can only be used once per Duel.
Super Rare


EXVC-JP009
Black Feather - Kogarashi of the Wandering
DARK/Bird - Tuner/6/2300/1600
When a face-up "Black Feather" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Also, when a Synchro Summon is conducted using this card as a Synchro Material Monster, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards.
Rare

EXVC-JP010
Deformer Lighton
LIGHT/Machine - Tuner/1/200/200
This card gains the appropriate effect based on its battle position. ? Attack Position: While this card is face-up on the field, any effect damage you would take as a result of opposing card effects is taken by your opponent instead. ? Defense Position: When this card is destroyed by battle and sent to the Graveyard, any Battle Damage you would take during this turn becomes 0.

EXVC-JP011
Deformer Staplan
EARTH/Machine - Effect/4/1400/1000
This card gains the appropriate effect based on its battle position. ? Attack Position: While this card is face-up on the field, your opponent cannot select any other monsters as attack targets, and if this card is destroyed by battle, the monster that destroyed it loses 500 ATK. ? Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls after damage calculation and change it to Defense Position, then this card is changed to Attack Position.

EXVC-JP012
Mechanized Soldier Wisel Ein
DARK/Machine - Effect/4/1800/0
This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. Once per turn, activate when another "Mechanized" monster you control attacks a Defense Position monster your opponent controls. If that monster's ATK is higher than the Defense Position monster's DEF, inflict the difference as Battle Damage to your opponent.

EXVC-JP013
Mechanized Soldier Skiel Ein
WIND/Machine - Effect/4/1200/1000
This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 200. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mechanized Soldier" monster from your Deck.

EXVC-JP014
Mechanized Soldier Grannel Ein
EARTH/Machine - Effect/4/1600/1200
This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
Rare

EXVC-JP015
Mechanized God Dragon Asterisk
DARK/Machine - Effect/10/0/0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up "Mechanized" monsters. When this card is Special Summoned, you can select any number of other face-up "Mechanized" monsters you control and send them to the Graveyard. This card's ATK becomes equal to the total original ATK of the monsters sent to the Graveyard by this effect. Also, when either player Special Summons a Synchro Monster while this card is face-up on the field, inflict 1000 damage to that player.
Super Rare

EXVC-JP016
Tech Genus Cyber Magician
LIGHT/Spellcaster - Tuner/1/0/0
If this face-up card you control is used as a Synchro Material Monster for a "Tech Genus" Synchro Monster, you can use "Tech Genus" monsters in your hand as the other non-Tuner Synchro Material Monsters. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Cyber Magician" from your Deck to your hand.
Super Rare

EXVC-JP017
Tech Genus Striker
EARTH/Warrior - Tuner/2/800/0
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Striker" from your Deck to your hand.
Rare

EXVC-JP018
Tech Genus Jet Falcon ?TG ????·??????
WIND/Bird - Tuner/3/1400/1200
If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard, inflict 500 damage to your opponent.

EXVC-JP019
Tech Genus Catapult Dragon
EARTH/Dragon - Effect/2/900/1300
Once per turn, you can Special Summon 1 Level 3 or lower "Tech Genus" Tuner from your hand.

EXVC-JP020
Tech Genus Werewolf
DARK/Beast-Warrior - Effect/3/1200/0
When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Werewolf" from your Deck to your hand.

EXVC-JP021
Tech Genus Rush Rhino
EARTH/Beast - Effect/4/1600/800
If this card attacks, it gains 400 ATK for the duration of the Damage Step. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Rush Rhino" from your Deck to your hand.
Rare

EXVC-JP022
Buster Shotman
EARTH/Machine - Union/1/0/0
Once per turn, during your Main Phase, you can either treat this card as an Equip Card and equip it to a monster you control, or unequip this card and Special Summon it in face-up Attack Position. Only if this card is being treated as an Equip Card by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opposing monster by battle, destroy all face-up monsters on the field of the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Rare

EXVC-JP023
Psi-Girl
EARTH/Psychic - Tuner/2/500/300
When this removed from play card is Special Summoned, remove from play the top card of your Deck face-down. When this card is sent from the field to the Graveyard, add the card of yours removed from play by this card's effect to your hand.

EXVC-JP024
Mental Seeker
EARTH/Psychic - Tuner/3/800/600
When this removed from play card is Special Summoned, pick up the top 3 cards of your opponent's Deck. Select one of them and remove it from play, then return the rest to the Deck.

EXVC-JP025
Psycho Wizard of Silence
EARTH/Psychic - Effect/4/1900/0
When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon the monster removed from play by this card's effect.
Super Rare

EXVC-JP026
Psycho Witch of Stillness
EARTH/Psychic - Effect/3/1400/1200
When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.

EXVC-JP027
Taciturn Psycho Priest
EARTH/Psychic - Effect/3/0/2100
When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, by sending 1 card from your hand to the Graveyard, select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this card's effect and Special Summon it.
Rare

EXVC-JP028
Honorable Retiree of the Six Samurai
EARTH/Warrior - Effect/3/400/0
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand.

EXVC-JP029
Shien's Strategist
EARTH/Warrior - Effect/4/1200/400
If you control a face-up "Six Samurai" monster when this card is Normal Summoned, activate by declaring 1 Type. While this card is face-up on the field, monsters of the declared Type cannot declare an attack, and cannot be Special Summoned by either player.

EXVC-JP030
Ninishi, Karakuri Beauty
EARTH/Machine - Tuner/3/0/1900
This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your usual Normal Summon or Set.

EXVC-JP031
Nanashikku, Karakuri Ninja
EARTH/Machine - Effect/5/2200/1800
This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.

EXVC-JP032
Scrap Kong
EARTH/Beast - Effect/4/2000/1000
When this card is Normal Summoned, it is destroyed. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard other than "Scrap Kong" and add it to your hand.

EXVC-JP033
Change Toad
WATER/Aqua - Effect/1/100/2000
Activate by Releasing 1 Aqua-Type monster, and selecting 1 "Frog" monster in your Graveyard. Special Summon the selected monster from the Graveyard. This effect can only be used once per turn.
Rare


EXVC-JP034
Gladial-Beast Tigel
EARTH/Beast - Effect/4/1800/800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladial-Beast" monster, by discarding 1 "Gladial-Beast" card, add 1 "Gladial-Beast" monster from your Deck to your hand.

EXVC-JP035
Jar Turtle
WATER/Reptile - Effect/4/200/2100
While this card is face-up on the field, draw 1 card each time "Jar of Greed" is activated.
Normal Rare

EXVC-JP036
Aurora Anguirus
LIGHT/Angel - Effect/4/1500/1000
While this card is face-up on the field, neither player can Special Summon monsters. When a monster is Normal Summoned, this card is destroyed.
Normal Rare

EXVC-JP037
Junk Berserker
WIND/Warrior - Synchro - Effect/7/2700/1800
"Junk Synchron" + 1 or more non-Tuner monsters
Activate by removing from play 1 "Junk" monster in your Graveyard, and selecting 1 face-up monster your opponent controls. The selected opposing monster loses ATK equal to the removed monster's ATK. Also, if this card attacks a Defense Position monster, destroy that monster without applying damage calculation.
Ultra/Ultimate Rare

EXVC-JP038
Life Stream Dragon
EARTH/Dragon - Synchro - Tuner/8/2900/2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned, you can have your Life Points become 4000. While this card is face-up on the field, any effect damage you would take becomes 0. Also, if this face-up card on the field would be destroyed, you can remove from play 1 Equip Magic Card in your Graveyard instead.
Ultra/Ultimate Rare

EXVC-JP039
Tech Genus Recipro Dragonfly
WIND/Insect - Synchro - Effect/2/300/400
1 Tuner + 1 non-Tuner monster
Once per turn, activate by selecting 1 other face-up "Tech Genus" Synchro Monster you control. Send it to the Graveyard. Also, if all of the Synchro Monsters used in the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
Super Rare

EXVC-JP040
Tech Genus Wonder Magician
LIGHT/Spellcaster - Synchro - Tuner/5/1900/0
1 Tuner + 1 or more non-Tuner "Tech Genus" monsters
When this card is Synchro Summoned, select 1 Magic or Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. Also, during your opponent's Main Phase, you can conduct a Synchro Summon using this face-up card you control as a Synchro Material Monster.
Super Rare

EXVC-JP041
Tech Genus Power Gladiator
EARTH/Warrior - Synchro - Effect/5/2300/1000
1 Tuner + 1 or more non-Tuner "Tech Genus" monsters
When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
Super Rare

EXVC-JP042
Tech Genus Blade Gunner
EARTH/Machine - Synchro - Effect/10/3300/2200
1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters
When an opposing Magic or Trap Card that targets this card is activated, by sending 1 card from your hand to the Graveyard, negate its effect. Also, once during each of your opponent's turns, by removing from play 1 "Tech Genus" monster in your Graveyard, remove from play this face-up card on the field. During the next Standby Phase, Special Summon this card removed from play by this effect.
Ultra/Ultimate Rare

EXVC-JP043
Tech Genus Halberd Cannon
EARTH/Machine - Synchro - Effect/12/4000/4000
1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. If this card is face-up on the field, once per turn, you can negate the Normal, Flip, or Special Summon of a monster(s) and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "Tech Genus" monster in your Graveyard and Special Summon it.
Ultra/Ultimate Rare

EXVC-JP044
Mental Over Daemon
DARK/Psychic - Synchro - Effect/9/3300/3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many of the monsters removed from play by this card's effect as possible.
Ultra/Ultimate Rare

EXVC-JP045
Crimson Hell Secure
Normal Magic Card
Activate only if you control a face-up "Red Daemon's Dragon". Destroy all Magic and Trap Cards your opponent controls.

EXVC-JP046
Pot of the Crimson Demon Dragon
Normal Magic Card
Activate only if you control a face-up "Red Daemon's Dragon". Draw 2 cards. If this card is activated, you cannot Normal or Special Summon monsters until the end of your opponent's next turn.

EXVC-JP047
Call Resonator
Normal Magic Card
Add 1 "Resonator" monster from your Deck to your hand.
Rare

EXVC-JP048
Resonance Rip
Continuous Magic Card
While this card is on the field, each time a "Resonator" monster(s) is used as a Synchro Material Monster and sent to the Graveyard, select 1 card your opponent controls and destroy it. This card is destroyed during your 2nd End Phase after activation.

EXVC-JP049
Mobile Fort Fortessimo
Field Magic Card
Once per turn, you can Special Summon 1 "Mechanized Soldier" monster from your hand.

EXVC-JP050
Gift of the Mechanized Emperors
Normal Magic Card
Activate if the only face-up monsters on the field are 2 "Mechanized" monsters. Draw 2 cards. During the turn in which this card is activated, you cannot conduct your Battle Phase.

EXVC-JP051
Impregnable Mechanized Soldiers
Continuous Magic Card
While this card is on the field, face-up Attack Position "Mechanized Soldier" monsters you control have their effects negated, and they cannot be destroyed by battle.

EXVC-JP052
Further Movement
Normal Magic Card
Activate by returning 1 "Mechanized" monster from your hand to the Deck. Select 1 "Mechanized" card in your Graveyard and add it to your hand.

EXVC-JP053
TGX1-HL
Quick-Play Magic Card
Activate by selecting 1 face-up "Tech Genus" monster you control. Halve its ATK and DEF, and destroy 1 Magic or Trap Card on the field.

EXVC-JP054
TGX300
Continuous Magic Card
All face-up monsters you control gain 300 ATK for each face-up "Tech Genus" monster you control.

EXVC-JP055
Psychic Booster
Quick-Play Magic Card
At the time of this card's activation, all face-up Psychic-Type monsters you control gain ATK equal to the number of your removed from play Psychic-Type monsters x 200. All monsters affected by this effect are removed from play during the End Phase.

EXVC-JP056
Psycho Feel Zone
Normal Magic Card
Return 2 of your removed from play monsters to the Graveyard (1 Psychic-Type Tuner and 1 non-Tuner Psychic-Type monster), and Special Summon 1 Psychic-Type Synchro Monster from the Extra Deck of a Level equal to the total Level of those monsters in face-up Defense Position.
Rare


EXVC-JP057
Shien's Dojo
Continuous Magic Card
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. By sending this card to the Graveyard, Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck of a Level equal to or lower than the number of Bushido Counters that were on this card.

EXVC-JP058
Karakuri Big Rampage
Quick-Play Magic Card
Activate by selecting 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, and its effect(s) is negated.

EXVC-JP059
Communication with the Ritual Water Mirror
Normal Magic Card
If you control a face-up WATER monster, select and activate one of the following effects. If you control a face-up WATER Ritual Monster, you can select and activate both. ? Look at all Set cards in your opponent's Magic & Trap Card Zone and then return them. ? Look at the top 2 cards of either player's Deck, then return them to the top of the Deck in any order.
Rare

EXVC-JP060
Silent Wall
Normal Magic Card
If you control no face-up Synchro Monsters, activate at the start of Main Phase 1. Until your opponent's next End Phase, neither player can Special Summon Synchro Monsters.
Rare

EXVC-JP061
A Sudden Turn
Continuous Magic Card
This card is destroyed if your opponent activates the effect of a Magic, Trap, or Effect Monster Card that targets a card(s) in the Graveyard. When this card is destroyed by its own effect and sent to the Graveyard, your opponent adds their entire Graveyard to their Deck and then shuffles.

EXVC-JP062
Instant Shinto
Quick-Play Magic Card
Select 1 monster you control and send it to the Graveyard.
Normal Rare

Scar-Red Carpet
Normal Trap Card
If there is a face-up Dragon-Type Synchro Monster on the field, activate by selecting up to 2 "Resonator" monsters in your Graveyard. Special Summon the selected monster(s) from the Graveyard.

EXVC-JP064
Power-Up Connector
Normal Trap Card
After activation, this card becomes an Equip Card and is equipped to 1 face-up "Deformer" monster you control. It cannot attack. When this card is equipped by this effect, select 1 face-up monster on the field other than the equipped monster. The selected monster gains ATK equal to the equipped monster's ATK.

EXVC-JP065
Chaos Infinity
Normal Trap Card
Change all Defense Position monsters on the field to face-up Attack Position. Also, Special Summon 1 "Mechanized" monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase.
Rare

Machine Megabomb
Normal Trap Card
Activate by selecting 1 face-up "Mechanized" monster you control, and 1 monster your opponent controls. Destroy them.
EXVC-JP066 Machine Megabomb

EXVC-JP067
Mechanized Workshop
Normal Trap Card
Activate when a face-up "Mechanized" monster on the field is selected as an attack target. Select 1 "Mechanized Soldier" monster in your Graveyard and add it to your hand. Then, destroy the attack target monster.

EXVC-JP068
TGX3-DX2
Normal Trap Card
Activate by selecting 3 "Tech Genus" monsters in your Graveyard. Add them to the Deck and shuffle. Then, draw 2 cards.
Rare

EXVC-JP069
TG-SX1
Normal Trap Card
Activate when a "Tech Genus" monster you control destroys an opposing monster by battle and sends it to the Graveyard. Select 1 "Tech Genus" Synchro Monster in your Graveyard and Special Summon it.

EXVC-JP070
TG1-EM1
Normal Trap Card
Activate by selecting 1 monster your opponent controls, and 1 face-up "Tech Genus" monster you control. Switch control of them.

EXVC-JP071
Psycho Reactor
Normal Trap Card
Activate if you control a face-up Psychic-Type monster. When a face-up Psychic-Type monster you control battles an opposing monster during this turn, that Psychic-Type monster and the opposing monster are removed from play.

EXVC-JP072
Brain Hazard
Continuous Trap Card
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, that monster is destroyed. When that monster is destroyed, this card is destroyed.
Rare


EXVC-JP073
The Six's School of Dual Wielding
Normal Trap Card
Activate if the only monster you control is 1 face-up Attack Position "Six Samurai" monster. Select 2 cards your opponent controls and return them to their respective owners' hands.

EXVC-JP074
Rented Karakuri Service Warehouse
Counter Trap Card
Activate if you control a face-up Defense Position "Karakuri" monster. Negate the activation of an opposing Magic or Trap Card and destroy it.

EXVC-JP075
Tyrant's Violence
Continuous Trap Card
Activate by Releasing 2 monsters. While this card is on the field, your opponent cannot activate a Magic Card unless they send 1 Magic Card from their Deck to the Graveyard.


EXVC-JP076
Assaulting the Weak Point
Counter Trap Card
Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard and remove it from play.
Super Rare

EXVC-JP077
Wood-Releasing Seal Art
Continuous Trap Card
Once per turn, by Releasing 1 face-up EARTH monster, select up to 2 cards in your opponent's Graveyard and remove them from play.

EXVC-JP078
Safety Zone
Continuous Trap Card
Activate by selecting 1 face-up Attack Position monster on the field. It cannot be targeted by your opponent's effects, and cannot be destroyed by battle or by your opponent's effects. Also, it cannot attack your opponent directly. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed.
Rare

EXVC-JP079
Local Big Hurricane ?
Normal Trap Card
Return all cards in your hand and Graveyard to their respective owners' Decks and shuffle.
Normal Rare


EXVC-JP080
W Galactic Meteorite
Normal Trap Card
All face-down monsters on the field are changed to face-up Defense Position. During the End Phase of this turn, all face-up LIGHT Reptile-Type monsters you control are changed to face-down Defense Position, then you draw a number of cards equal to the number of those monsters. Then, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.

P.S.: A presto uno ZIP con tutte le immagini.

Modificato da Cuorenero - 15 Febbraio 2011 alle 07:21
"L’ora più scura è quella prima dell'alba”
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better57 View Drop Down
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  Quota better57 Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 08:41
la nuova mini-scambia-rana.. O.O
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judge list - AMMONITO PER BESTEMMIE

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  Quota kibou Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 09:47
Quanto è forte il GB? O___O
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:judge list: breakin' newz

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  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 09:54
Postato originariamente da kibou

Quanto è forte il GB? O___O
Il "This card cannot be used as a Fusion Material Monster." rompe un po'.
"L’ora più scura è quella prima dell'alba”
Torna in cima
kibou View Drop Down
Drago Bianco Occhi Blu
Drago Bianco Occhi Blu
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judge list - AMMONITO PER BESTEMMIE

Iscritto dal : 22 Settembre 2004
Da: Italy
Status: Offline
Posts: 9014
  Quota kibou Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 10:24
Postato originariamente da Cuorenero

Postato originariamente da kibou

Quanto è forte il GB? O___O
Il "This card cannot be used as a Fusion Material Monster." rompe un po'.

Ma sti grandissimi c***i.
Picchio, esce sto 1800, prendo Carro dal mazzo, setto e passo con un ciccione enorme in attacco.
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  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 10:35
Postato originariamente da kibou

Postato originariamente da Cuorenero

Postato originariamente da kibou

Quanto è forte il GB? O___O
Il "This card cannot be used as a Fusion Material Monster." rompe un po'.

Ma sti grandissimi c***i.
Picchio, esce sto 1800, prendo Carro dal mazzo, setto e passo con un ciccione enorme in attacco.
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladial-Beast" monster, by discarding 1 "Gladial-Beast" card, add 1 "Gladial-Beast" monster from your Deck to your hand.
"L’ora più scura è quella prima dell'alba”
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  Quota Micio Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 10:35
ma dice gladial monster cm fai a prendere carro? :S
sono tornato...
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  Quota ^Adon^ Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 10:38
Ma che belle carte :0
La tartaruga 2100 in def mi strippa un casino xD
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  Quota kibou Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 10:39
Avevo letto Gladial Beast CARD! D:
Beh è forte uguale, solo che ora è quasi giallo. :D
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  Quota Micio Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 10:40
aaah ecco XD se era cm dici te ci poteva stare così mica poi tanto
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 11:00
EXVC-JP028
Honorable Retiree of the Six Samurai
EARTH/Warrior - Effect/3/400/0
If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand.


EXVC-JP030
Ninishi, Karakuri Beauty
EARTH/Machine - Tuner/3/0/1900
This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your usual Normal Summon or Set.

EXVC-JP031
Nanashikku, Karakuri Ninja
EARTH/Machine - Effect/5/2200/1800
This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.

Ma soprattutto:
ùEXVC-JP074
Rented Karakuri Service Warehouse
Counter Trap Card
Activate if you control a face-up Defense Position "Karakuri" monster. Negate the activation of an opposing Magic or Trap Card and destroy it.

Modificato da Swigun - 09 Febbraio 2011 alle 11:38
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  Quota ^Adon^ Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 11:51
La counter KK è bellina, decisamente.
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  Quota Brukido84 Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 12:24
EXVC-JP034
Gladial-Beast Tigel
EARTH/Beast - Effect/4/1800/800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladial-Beast" monster, by discarding 1 "Gladial-Beast" card, add 1 "Gladial-Beast" monster from your Deck to your hand.

ok è un 1800 e non è male, però non può essere usato come mostro materiale da fusione, quando entra devi scartare un carta GB dalla mano per aggiungere un mostro GB dal deck alla mano..
preferisco prova del GB e attendo con impazienza se mai uscirà da noi, Lanista! quello mi intrippa da morire! ho già le combo in mente
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  Quota Fenice Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 12:25
Ci sono belle carte sisi XD. Vediamo come si evolverà il metà.
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 12:47
EXVC-JP073
The Six's School of Dual Wielding
Normal Trap Card
Activate if the only monster you control is 1 face-up Attack Position "Six Samurai" monster. Select 2 cards your opponent controls and return them to their respective owners' hands.


...io penso che questa carta sia esageratamente forte...
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 13:01
Drazhuccio, devi controllarne uno solo eh.
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 13:36
e quindi? O.o
ne evoco uno, attivo e poi evoco l'altro!
inoltre con partenze piu lente (con solo shien ad esempio) puoi fare ancora piu control e piazza pulita... attivandolo in end come attacco icaro su due dietro, oppure sul mostro settato

non adesso eh... ma questi nuovi supporti compenserebbero eventuali limitazioni secondo me!
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 13:42
Postato originariamente da Drazhar

non adesso eh... ma questi nuovi supporti compenserebbero eventuali limitazioni secondo me!

Ok, ora ci intendiamo XD
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  Quota Fenice Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 14:28
Postato originariamente da Drazhar

e quindi? O.o
ne evoco uno, attivo e poi evoco l'altro!
inoltre con partenze piu lente (con solo shien ad esempio) puoi fare ancora piu control e piazza pulita... attivandolo in end come attacco icaro su due dietro, oppure sul mostro settato

non adesso eh... ma questi nuovi supporti compenserebbero eventuali limitazioni secondo me!



Si fortarella come carta, per ora potrebbe sembrare una carta più forte o meno forte di come si pensi, con l'evolversi del meta si vedrà se sarà abusata o no.
Mi sto rendendo ancora di più che portale sia immenso, però constatando le partite che vedo e faccio col mazzo, capita anche che se non hai un parino e non hai la combo per fare il 5 stelle six, puoi avere anche 3 portali , ma non risolvi nulla a turno 1 se ti fanno evocare più six. Nel senso che turori un casino ma allora stesso tempo hai solo mostri gialli in campo e nesun mostro che ti può dare sicurezza che non verrà massacrato.XD.
Ieri il folle in amichevole contro un altro, è partito di 2 portali e 1 uniti, ma sensa combo e parini, e in pratica non ha risolto nulla e anche pescando non ha pescato nuiente di che, bastava un buo nero o un rosa nera e tutto sarebbe svanito XD. Cmq tutto questo per dire che sicuramente le carte nuove di questa espanzione equilibrerà il mazzo sicuramente, rendendolo un tantino più stabile.

Modificato da Fenice - 09 Febbraio 2011 alle 14:29
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  Quota Il Folle Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:17
EXVC-JP079
Local Big Hurricane ?
Normal Trap Card
Return all cards in your hand and Graveyard to their respective owners' Decks and shuffle.

E questa a che serve?
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  Quota Brukido84 Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:21
fiber jar XD
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  Quota Il Folle Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:22
Solo per te però XD
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:26
Postato originariamente da Il Folle

EXVC-JP079
Local Big Hurricane ?
Normal Trap Card
Return all cards in your hand and Graveyard to their respective owners' Decks and shuffle.

E questa a che serve?

Oddio avevo letto che lo faceva ad entrambi...
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  Quota Il Folle Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:29
Seee,se lo faceva ad entrambi diventava una delle carte più forti della storia di questo gioco XD
Poteva essere un più 5 XD
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  Quota Brukido84 Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:34
a volte non sanno cosa mettere per fare mucchio quindi inventano sta roba.. potevano pure inventare una carta che diceva paga tutti i tuoi life points fino a morire così puoi perdere felice e contento XD
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  Quota Momo Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:53
Non mi piace per niente il nuovo GB... L'unica cosa che serve a quel mazzo è la Cold Wave bannata xD

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si, non è questo il problema...

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  Quota Arts Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 15:55
http://yugioh.wikia.com/wiki/Regional_Giant_Hurricane

Return all cards on the field to their owners hand.

ma continuano a cambiargli il testo!!!
Se questo qui fosse il testo vero...
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 18:19
Postato originariamente da Il Folle

EXVC-JP079
Local Big Hurricane ?
Normal Trap Card
Return all cards in your hand and Graveyard to their respective owners' Decks and shuffle.

E questa a che serve?


perchè questa?

EXVC-JP062
Instant Shinto
Quick-Play Magic Card
Select 1 monster you control and send it to the Graveyard.
Normal Rare
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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  Quota the best94 Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 18:22
sangan e prendo fader, così non ti possono fare eventuali caius su sangan LOL
top 64 all'europeo 2012 con mazzo da 20euro.
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 09 Febbraio 2011 alle 18:30
ma anche in quel caso è un -1
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