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[JAP] Order of Chaos - UPDATE

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Drago Nero Occhi Rossi
Drago Nero Occhi Rossi
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Iscritto dal : 07 Marzo 2008
Da: Italy
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Posts: 1708
  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Topic: [JAP] Order of Chaos - UPDATE
    Postato: 17 Settembre 2011 alle 05:44
Order of Chaos

Release Date: 19th November 2011

- Includes a balanced mixture of anime cards and OCG-originals
- Cover Card is "CNo. 39, Aspiring Emperor Hope Ray"

Spoiler list:

ORCS-JP001
Kuribolt
LIGHT/Thunder - Effect/1/300/200
During your Main Phase, activate by selecting 1 Xyz Monster with Xyz Material(s). Remove 1 Xyz Material from the selected monster, and Special Summon 1 "Kuribolt" from your deck. This card cannot be used as Synchro Material Monster.

ORCS-JP002
Darklone
DARK/Demon - Effect/1/100/100
Activate this effect when this card is Normal Summoned successfully. The Level of face-up monster you control gis increased by 1 and they are treated as DARK until the End Phase.

ORCS-JP003
Gagaga Girl
DARK/Spellcaster - Effect/3/1000/800
Activate by selecting 1 face-up "Gagaga Magician" you control. The Level of this card becomes the same Level as the selected "Gagaga Magician". Also an Xyz Monster gains the following effect, if this card and nothing but "Gagaga" Monster are used as Xyz Material Monster: When this Xyz Summon is successfully, you can activate this effect by selecting 1 Special Summoned monster your opponent controls. The ATK of the selected monster becomes 0.
Super Rare

ORCS-JP004
Gogogo Giant
EARTH/Rock - Effect/4/2000/0
When this card is successfully Normal Summoned, you can Special Summon 1 "Gogogo" monster from your Graveyard in face-up Defense Position. Afterwards, change this card's Battle Position to Defense Position. Also, when this card attacks, it is changed to Defense Position at the end of the Battle Phase.
Rare

ORCS-JP005
Zexal Weapon - Unicorn King Spear
LIGHT/Beast - Effect/4/1900/0
You can equip this card treated as an Equip Card from your hand to a "CNo.39 Aspiring Emperor Hope Ray" you control. A Monster equipped with this card by this effect gains 1900 ATK. If the equipped monster battles with an opponent's monster, during the Battle Phase only, the effects of that opponent's monster are negated. There can only be 1 "Zexal Weapon - Unicorn King Spear" face-up on your field.
Rare

ORCS-JP006
Shaktopus
WATR/Fish - Effect/4/1600/800
When this card is destroyed by an opponent's monster by battle and sent to the Graveyard, you can equip this card treated as an Equip Card to that opponent's monster. The ATK of the monster equipped with this card by this effect becomes 0, and that monster cannot change its Battle Position.

ORCS-JP007
Photon Lizard
LIGHT/Dragon - Effect/3/900/1200
Activate by Releasing this card. Add 1 Level 4 or lower "Photon" Monster from your deck to your hand. The effect of "Photon Lizard" can only be used once per turn.
Rare

ORCS-JP008
Photon Slasher
LIGHT/Warrior - Effect/4/2100/0
This card cannot be Normal Summoned or Set. If you control no monsters, you can Special Summon this card. If you control a monster other than this card, this card cannot attack.
Rare

ORCS-JP009
Photon Crusher
LIGHT/Warrior - Effect/4/2000/0
If this card attacks, it is changed to Defense Position at the end of the Damage Step.

ORCS-JP010
Photon Leo
LIGHT/Beast - Effect/6/2100/1100
Activate when this card is successfully Normal Summoned. Shuffle all cards in your opponent's hand back to the deck. Afterwards, your opponent draws a same number of cards.

ORCS-JP011
Photon Circler
LIGHT/Spellcaster - Effect/4/1000/1000
Battle Damage to your Life Points from a battle involving this card is halved.

ORCS-JP012
Reverse Buster
LIGHT/Demon - Effect/4/1500/0
This card can only attack face-down Monster. If this card attacks, your opponen cannot activate Magic or Trap Cards until the end of the Damage Step. If this card attacks a face-down Defense Position Monster, skip Damage Calculation and destroy that monster immediately.

ORCS-JP013
Armored Ninja Aqua
WATER/Warrior - Effect/4/800/1600
Activate this effect by removing from play this card in your Graveyard, when an opponent's monster attacks directly and there is another "Ninja" monster in your Graveyard. Negate the attack of that 1 monster.

ORCS-JP014
Armored Ninja Air
WIND/Warrior - Effect/4/1400/1400
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, you can activate this effect by selecting 1 "Ninja" monster you control. Decrease the Level of the selected monster by 1.

ORCS-JP015
Armored Ninja Flame
FIRE/Warrior - Effect/4/1700/1000
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, you can activate this effect by selecting 1 "Ninja" monster you control. Increase the Level of the selected monster by 1.

ORCS-JP016
Armored Ninja Earth
EARTH/Warrior - Effec/5/1600/1200
If your opponent controls a monster(s), and you control no monster, you can Special Summon this card from your hand.

ORCS-JP017
Inzecter Hornet
DARK/Insect - Effect/3/500/200
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. While this card treated as an Equip Card is equipped, the equipped monster has its Level increased by 3, and its ATK and DEF are increased by the ATK and DEF of this card respectively. Also, by sending this equipped card that is treated as an Equip Card to the Graveyard, select 1 card on the field and destroy it.
Rare

ORCS-JP018
Inzecter Ameise
DARK/Insect - Effect/3/200/600
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. While this card treated as an Equip Card is equipped, the equipped monster has its Level increased by 3, and its ATK and DEF are increased by the ATK and DEF of this card respectively. If the equipped monster would be destroyed, you can destroy this card instead.

ORCS-JP019
Inzecter Centipede
DARK/Insect - Effect/3/1600/1200
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. If an Equip Card equipped to this card is sent to the Graveyard, you can add 1 "Inzecter" card from your deck to your hand. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 3.

ORCS-JP020
Inzecter Damsel
DARK/Insect - Effect/3/1000/1800
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. If an Equip Card equipped to this card is sent to the Graveyard, you can Special Summon 1 "Inzecter" Monster other than "Inzecter Damsel" from your Deck. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 3.
Rare

ORCS-JP021
Inzecter Gigamantis
DARK/Insect - Effect/6/2400/0
You can equip this card from your hand treated as an Equip Card to 1 "Inzecter" Monster you control. While this card treated as an Equip Card is equipped, the equipped monster's original ATK becomes 2400. Also, if this card equipped to a monster is sent to the Graveyard, you can select 1 "Inzecter" Monster in your Graveyard other than "Inzecter Gigamantis" and Special Summon it. You can use the effect of "Inzecter Gigamantis" only once per turn.
Super Rare

ORCS-JP022
Inzecter Gigaweevil
DARK/Insect - Effect/6/0/2600
You can equip this card from your hand treated as an Equip Card to 1 "Inzecter" Monster you control. While this card treated as an Equip Card is equipped, the equipped monster's original DEF becomes 2600. Also, if this card equipped to a monster is sent to the Graveyard, you can select 1 "Inzecter" Monster in your Graveyard and Special Summon it. You can use the effect of "Inzecter Gigaweevil" only once per turn.

ORCS-JP023
Mainspring Mouse
EARTH/Beast - Effect/3/600/600
Activate only during your Main Phase. Change this face-up Attack Position card you control to face-up Defense Position, and select 1 "Mainspring" Monster in your Graveyard and Special Summon it to your field in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Rare

ORCS-JP024
Mainspring Honey
EARTH/Insect - Effect/1/300/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Mainspring" Monster from your deck.

ORCS-JP025
Evoldo Pleuros
FIRE/Reptile - Effect/1/200/200
If this card you control is destroyed and sent to the Graveyard, you can Special Summon 1 "Evoldar" monster from your hand.

ORCS-JP026
Evoldo Casineria
FIRE/Reptile - Effect/3/1600/1400
Activate by Releasing this card at the end of the Battle Phase when this card destroyed an opponent's monster by battle. Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monster with the same name. The monsters Special Summoned by this effect have their effects negated, and are removed from play during the End Phase.
Rare

ORCS-JP027
Evoldar Elias
FIRE/Dinosaur - Effect/6/100/2400
When this card is Special Summoned by the Effect of an "Evoldo" monster, you can Special Summon 1 FIRE Level 6 or lower Dinosaur-Type monster from your hand.

ORCS-JP028
Evoldar Terias
FIRE/Dinosaur - Effect/6/2400/600
When this card is Special Summoned by the Effect of an "Evoldo" monster, this card gains 500 ATK.

ORCS-JP029
Ninja Master Hanzo HANZO
DARK/Warrior - Effect/4/1800/1000
When this card is successfully Normal Summoned, you can add 1 "Ninjitsu" card from your Deck to your hand. Also, When this card is flipped Summoned or Special Summoned successfully, you can add 1 "Ninja" Monster other than "Ninja Master Hanzo" from your deck to your hand.
Super Rare

ORCS-JP030
Masked Ninja Ebisu
WIND/Warrior - Effect/4/1200/1800
Once per turn, you can activate this effect if you control an "Ninja" monster other than "Masked Ninja Ebisu". Return Magic and Trap Cards your opponent controls to the owner's hand equal to the number of "NInja" Monster you control. During the turn you activate this effect, a "Goe Goe the Gallant Ninja" you control can attack your opponent directly.

ORCS-JP031
Gold Ninja
LIGHT/Warrior - Effect/4/500/1000
Once oper turn, activate by sending 1 Trap Card from your hand to the Graveyard. Special Summon 1 Level 4 or lower "Ninja" Monster from your deck to your field in face-up or face-down Defense Position.

ORCS-JP032
Predicting Monk Cho-Len
FIRE/Spellcaster - Effect/4/1800/200
Once per turn, you can activate this effect by declaring 1 Card Type (Magic or Trap), and selecting 1 set card in your opponent's Magic and Trap Cards Zone. Confirm the selected card, and if it is of the declared Type, the selected card cannot be activated during this turn.

ORCS-JP033
Familiar-Possessed - Dharc
DARK/Spellcaster - Effect/4/1850/1500
You can Special Summon this card from your hand or deck by sending 1 "Dharc the Dark Charmer" and 1 DARK Monster you control to the Graveyard. When this card is Special Summoned this way, you can add 1 Level 3 or Level 4 LIGHT Spellcaster-Type monster from your deck to your hand. Also, if this card that was Special Summoned this way attacks a Defense Position Monster, and its ATK exceeds that monster's DEF, inflict the Difference as Battle Damage to your opponent's Life Points.

ORCS-JP034
Darksword, the Head Soldier of the Dark Underworld
DARK/Warrior - Effect/4/1800/1500
Once per turn, activate this effect by removing 1 DARK Monster in your Graveyard from play and selecting 1 Level 4 or higher LIGHT Monster your opponent controls. Equip the selected card treated as Equip Card to this card. Also, if this card on the field would be destroyed, you can destroy a monster equipped to this card by this effect instead.
Rare

ORCS-JP035
Trans Daemon
DARK/Demon - Effect/4/1500/500
Once per turn, you can discard 1 Demon-Type monster from your hand to have this card gain 500 ATK until the End Phase. When this card on the field is destroyed and sent to the Graveyard, you can select 1 of your removed from play Demon-Type Monster and add it to your hand.

ORCS-JP036
Divine Dragon Apocalypse
DARK/Dragon - Effect/4/1000/1500
Once per turn, activate this effect by discarding 1 card from your hand. Select 1 Dragon-Type Monster in your Graveyard and add it to your hand.

ORCS-JP037
Darksteam Dragon
DARK/Dragon - Gemini/8/2700/2500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can send 1 face-up Magic or Trap Card you control to the Graveyard to destroy all Magic and Trap Cards on the field.
Super Rare

ORCS-JP038
The Turtle that once will be called God
WATER/Aqua - Effect/5/1800/0
While this card is face-up on the field, neither player, can Special Summon monster(s) with 1800 ATK or less.
Normal Rare

ORCS-JP039
Twin Photon Lizard
LIGHT/Dragon - Fusion - Effect/6/2400/1000
2x "Photon" Monster
Activate by Releasing this card. If all Fusion Material Monsters of this Released card are in your Graveyard, Special Summon them from your Graveyard.
Super Rare

ORCS-JP040
CNo. 39, Aspiring Emperor Hope Ray
LIGHT/Warrior - Xyz - Effect/4/2500/2000
3x Level 4 LIGHT Monster
This card can be Xyz Summoned by placing a "No.39 Aspiring Emperor, Hope" you control under this card. If your Life Points are 1000 or less, you can activate this effect by removing 1 of this card's Xyz Material Monster. Until the End Phase of this turn, this card gains 500 ATK, and 1 monster your opponent controls loses 1000 ATK.
Ultra/Ultimate/(Holographic) Rare

ORCS-JP041
Armored Ninja Blade Heart
WIND/Warrior - Xyz - Effect/4/2200/1000
2x Level 4 Warrior-Type Monsters
Once per turn, activate by removing 1 Xyz Material Monster from this card and selecting 1 "Ninja" monster you control. During this turn, the selected monster can attack twice per Battle Phase.
Super Rare

ORCS-JP042
No. 12, Armored Ninja Crimson Shadow NO.12
EARTH/Warrior - Xyz - Effect/5/2400/1700
2x Level 5 Monsters
Once per turn, activate by removing 1 Xyz Material Monster from this card. During this turn, "Ninja" monster you control cannot be destroyed by battle or card effects. This effect can be activated during your opponent's turn.
Ultra/Ultimate Rare

ORCS-JP043
No.96 Black Mist No.96
DARK/Demon - Xyz - Effect/Rank 2/100/1000
3x Level 2 Monster
When an attack is declared that has this card battle with an opponent's monster, you can activate this effect once by removing 1 Xyz Material Monster from this card. Halve that opponent monster's ATK and increase this card's ATK by the same amount.
Ultra/Ultimate Rare

ORCS-JP044
Mainspring Carrier Zenmighty
WATER/Machine - Xyz - Effect/Rank 3/1500/1500
2x Level 3 Monster
Once per turn, you can remove 1 Xyz Material Monster from this card to Special Summon 1 "Mainspring" Monster from your hand or deck. Also, when a face-up "Mainspring" monster on the field is destroyed and sent to the Graveyard, you can remove 1 Xyz Material Monster from this card to select that monster and return it to your hand.
Super Rare

ORCS-JP045
Evolkaiser Sorde
FIRE/Dragon - Xyz - Effect/Rank 6/2600/1000
2x Level 6 Dinosaur-Type Monster
While this card has a Xyz Material Monster, it cannot be destroyed by card effects. When your opponent successfully Special Summons a monster, you can remove 1 Xyz Material Monster from this card and destroy that monster.
Ultra/Ultimate Rare

ORCS-JP046
Inzecter Exabeetle
DARK/Insect - Xyz - Effect/Rank 6/1000/1000
2x Level 6 Monster
When this card is Xyz Summoned successfully, you can select 1 monster in your or your opponent's Graveyard and equip it treated as an equip card to this card. The ATK and DEF of this card are increased by half of the ATK and DEF of the equipped monster respectively. Also, once per turn, you can remove 1 of this card's Xyz Material Monster to select each 1 face-up card on your and your opponent's field and send them to the Graveyard.
Ultra/Ultimate Rare

ORCS-JP047
Blow with All One's Might
Normal Magic Card
Activate by selecting 1 face-up monster you control. During this turn, the selected monster is not destroyed by battle, and Battle Damage to either player as a result of that monster attacking becomes 0. Also, during this turn, if the selected monster attacks an opponent's monster, destroy that opponent's monster after Damage Calculation.

ORCS-JP048
Gagaga Bolt
Normal Magic Card
Activate only if you control a "Gagaga" Monster. Select and destroy 1 card on the field.

ORCS-JP049
Double Defender
Continuous Magic Card
Activate this effect when your opponent declares an attack with an monster if you control 2 or more face-up Defense Position monster. Negate the attack of that 1 monster. This effect can only be used once per turn.

ORCS-JP050
Galaxy Storm
Quick-Play Magic Card
Select 1 Xyz Monster without Xyz Material Monster on the field and destroy it.

ORCS-JP051
Armored Ninjitsu Gold Conversion
Normal Magic Card
Activate only if you control a "Ninjitsu" card. Destroy all "Ninjitsu" Cards you control. Afterwards, draw 2 cards.

ORCS-JP052
A Wish to a Star
Normal Magic Card
Activate by selecting 1 face-up monster you control. The Level of all monster with the same ATK or DEF as the selected monster becomes the same Level as the Level of the selected monster until the End Phase.

ORCS-JP053
Armor Blast
Normal Magic Card
Activate by selecting 1 "Inzecter" Card you control and 2 face-up Cards your opponent controls. Destroy the selected cards.

ORCS-JP054
Inzecter's Cursed Sword Zect-Calibur
Equip Magic Card
Effect unconfirmed: Equip only to an "Inzecter" Monster. The equipped monster gains ()00 ATK and DEF. When this face-up card on the field is sent to the Graveyard, add 1 "Inzecter" monster in your Graveyard to your hand.

ORCS-JP055
Swinging Spring Scales
Normal Magic Card
Activate by selecting 2 "Mainspring" monsters with different Levels. Your opponent chooses 1 of them, and until the End Phase the Level of the other 1 becomes the Level of that monster your opponent selected. If your opponent chose the monster with the lower Level, draw 1 card afterwards.

ORCS-JP056
Primordial Soup
Continuous Magic Card
Once per turn, you can activate this effect during your Main Phase. Shuffle up to 2 "Evoldar" Monster from your hand back to your deck, and draw a same number of cards. You can control only 1 face-up "Soup of Origin" at the same time.

ORCS-JP057
Compulsory Evolution
Normal Magic Card
Activate by Releasing 1 "Evoldo" monster you control. Special Summon 1 "Evoldar" Monster from your deck. The Monster Special Summoned by this effect is treated as been Special Summoned by the effect of an "Evoldo" Monster.
Rare

ORCS-JP058
Dark Genocide Cutter
Normal Magic Card
Activate only if you control 3 or more DARK monster. Select 1 face-up card on the field and remove it from play.

ORCS-JP059
Creeping Darkness
Normal Magic Card
Effect unconfirmed: Activate by removing from play 2 DARK Monster in your Graveyard. Add 1 Level 4 DARK monster from your deck to your hand.

ORCS-JP060
Altar of Mist Valley
Field Magic Card
When a WIND Monster is destroyed by a card effect and sent to your Graveyard, you can Special Summon 1 Level 3 or lower WIND monster from your hand or deck. The Monster Special Summoned by this effect has its effects negated. This effect can only be used once per turn.
Rare

ORCS-JP061
Xyz Burst
Normal Magic Card
Activate only if you control a Rank 6 or above Monster. Destroy all set cards your opponent controls.

ORCS-JP062
Galaxy Wave
Continuous Magic Card
Each time you Xyz Summon, inflict 500 Damage to your opponent's Life Points.

ORCS-JP063
Dicyclone
Quick-Play Magic Card
Roll a dice once.If the result is 2, 3 or 4, destroy 1 Magic or Trap Card on the field. If the result is 5, destroy 2 Magic or Trap Cards on the field. If the result is 1 or 6, you take 1000 Damage.

ORCS-JP064
Repellent Force
Normal Trap Card
Activate only when the Attack of an monster with an face-up Attack Position monster as target was negated. Inflict Damage to your opponent's Life Points equal to the difference between the ATK of those 2 monsters.

ORCS-JP065
Gagaga Guard
Normal Trap Card
Activate only when you control 2 or more "Gagaga" monster. During this turn, monster you control cannot be destroyed by battle or card effects.
Rare

ORCS-JP066
Xyz Reflect
Counter Trap Card
Negate the activation and Effect of a Effect Monster, Magic, or Trap Card that targets 1 Xyz Monster on the field, and destroy it. Afterwards, inflict 800 Damage to your opponent's Life Points.

ORCS-JP067
Splash Capture
Normal Trap Card
Activate only when your opponent successfully Xyz Summoned by removing 2 Fish-Type Monster in your Graveyard from play. Gain Control over that 1 Xyz Monster.

ORCS-JP068
Armored Ninjitsu Freeze Rock
Continuous Trap Card
Activate this set card only when an opponent's monster attacks, and if you control a "Ninja" monster. Negate that attack, and end the Battle Phase. Also, while this card and a "Ninja" Monster remain on your field, all monster your opponent controls cannot change Batte Positions.

ORCS-JP069
Armored Ninjitsu Last Mist
Continuous Trap Card
When you control a "Ninja" monster and a monster(s) is Special Summoned to your opponent's field, the ATK of that Special Summoned monster(s) is halved.

ORCS-JP070
Inzecter's Orb
Norma Trap Card
After activation, this card becomes an Equip Card that increases the ATK and DEF by 500 and is equipped to 1 "Inzecter" Monster you control. When 1 "Inzecter" Monster you control becomes the target of a card effect, you can send this card treated as an Equip Card to the Graveyard to negate that effect.

ORCS-JP071
Valuable Form
Continuous Trap Card
Once per turn, you can select and activate 1 of the following effects;
Equip 1 "Inzecter" monster you control treated as Equip Card to a monster you control.
Special Summon 1 "Inzecter" monster that is equipped to a monster to your field in face-up Attack Position.

ORCS-JP072
Spiral-Style Spring
Normal Trap Card
Activate only by Releasing 1 "Mainspring" Monster you control with 1500 ATK or more . Special Summon 1 "Mainspring" Monster from your hand. Afterwards, you can Special Summon 1 "Mainspring" Monster from your deck with the same ATK as the monster Special Summoned by this effect.

ORCS-JP073
Compulsory Degeneration
Normal Trap Card
Activate by Releasing 1 Level 4 or higher Dinosaur-Type monster you control. Special Summon 2 Level 3 or lower Reptile-Type monster from your hand OR Graveyard.

ORCS-JP074
Junction of Evolution
Normal Trap Card
Activate by selecting 1 Reptile-Type monster you control. Destroy the selected monster, and Special Summon 1 "Evoldo" Monster in face-down Defense Position.

ORCS-JP075
Ninjitsu Art of Supertransformation
Continuous Trap Card
Activate by selecting 1 "Ninja" Monster you control and 1 face-up monster your opponent controls. Send the selected monsters to the Graveyard, and Special Summon 1 Dragon-Type, Dinosaur-Type, or Sea-Serpent-Type monster from your deck to your field with a Level equal to or lower than the sum of the Levels of those monsters. If this card is removed from the field, that monster is removed from play.
Rare

ORCS-JP076
Xyz Reborn
Normal Trap Card
Activate by selecting 1 Xyz Monster in your Graveyard. Special Summon the selected monster and place this card under it as Xyz Material.
Super Rare

ORCS-JP077
Weight Over
Normal Trap Card
Activate only when your opponent successfully Special Summons a monster. Remove from play all Level 2 or lower monster on the field.
Rare

ORCS-JP078
Huge Revolution Reversal
Counter Trap Card
Activate only if an Effect of an Effect Monster, Magic or Trap Card is activated that destroys 2 or more cards on the field. Negate the activation and remove that card from play.

ORCS-JP079
Royal Prison
Continuous Trap Card
While this card is on the field, neither player can Special Summon monster(s) from the Graveyard.
Rare

ORCS-JP080
Fire Evading Seal
Continuous Trap Card
Once per turn, you can remove 1 FIRE Monster in your Graveyard from play to select 1 card in your opponent's Graveyard and remove it from play.

Modificato da Cuorenero - 16 Novembre 2011 alle 06:06
"L’ora più scura è quella prima dell'alba”
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Drago Nero Occhi Rossi
Drago Nero Occhi Rossi
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:judge list: breakin' newz

Iscritto dal : 07 Marzo 2008
Da: Italy
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Posts: 1708
  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 05:59
Che ne pensate dei "Ninja"?

Io li trovo carini, anche se magari aspetterei che escano più info così come adesso non sono granché (magari aiuteranno con delle esclusive).

Modificato da Cuorenero - 17 Settembre 2011 alle 06:00
"L’ora più scura è quella prima dell'alba”
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Mago Nero
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"Il Re dell'Imballaggio"

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  Quota Joey_The_Best Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 07:31
anke secondo me sn carini i ninja, kissà se e cosa faranno d esclusivo x loro =)
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Drago Bianco Occhi Blu
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Scrap Evil Mastermind - Judge

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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 09:26
i 2 xyz ninja sono davvero grossi, peccato che il rank 4 voglia solo guerrieri altrimenti entrava di diritto in tutti gli extra.

il numero 12 invece è grossisssimo nel molla o in mazzi che riescono a fare facilmente i fank 5, molto meglio di quelli che ci sono fino ad adesso.

l'archetipo ninja poi mi piace molto, vediamo se escono altri supporti.
Bring Back Vs System
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nightmare from the past

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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 09:27
mi piace il gogogo giant invece!
mi ricorda molto il concetto debris
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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Drago Bianco Occhi Blu
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vice-CHampion ^^

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  Quota ChaosNemesis Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 09:56
Postato originariamente da Drazhar

mi piace il gogogo giant invece!
mi ricorda molto il concetto debris
per fare xyz al posto che synchro
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  Quota Panda90 Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 10:26
Gogogo Giant si guarda, tutto il resto è noia...
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 10:29
si... dato che nel tempo usciranno sicuramente xyz migliori dei sinchro o con piu supporti, e tenendo conto che sinchro e tuner forti sono sempre piu limitati...

ad un certo punto sarà inevitabilmente una scelta valida.

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  Quota -MIRTO- Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 10:35
Tornando al discorso dei ninja questa di PHSW non mi sembra male xD

http://yugioh.wikia.com/wiki/Silver_Ninja
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 11:08
lento
Stop using the word "opinion" to mean that I'm not allowed to explain why you're wrong
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  Quota -MIRTO- Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 11:11
Si ma è fattibile cioè se riesci a farlo partire ne sa troppo
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  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 11:15
Postato originariamente da -MIRTO-

Tornando al discorso dei ninja questa di PHSW non mi sembra male xD

http://yugioh.wikia.com/wiki/Silver_Ninja
Postato originariamente da Drazhar

lento
Si dovrebbe inserire l'immortal bushi per non perdere troppo.

Guardate qua:



Ninja VS Samurai
"L’ora più scura è quella prima dell'alba”
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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 12:29
mi stanno ancora più simpatici i ninja ora!
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  Quota Drazhar Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 12:37
è proprio un colpo alle spalle! u.u
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  Quota -MIRTO- Quota  RispondiRispondi Link diretto a questo post Postato: 17 Settembre 2011 alle 12:55
Si vede che shogun era in def e ninja bianco si è svegliato e sono stati cavoli amari xD
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  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 07 Ottobre 2011 alle 05:52
Dopo Order of Chaos:

Galactic Overlord

Release: 18th of February 2012

- Cover Card is "Neo Galaxy-Eyes Photon Dragon"


Un po' di fantasia no?

Modificato da Cuorenero - 07 Ottobre 2011 alle 05:53
"L’ora più scura è quella prima dell'alba”
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  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 18 Ottobre 2011 alle 06:04
UPDATE
"L’ora più scura è quella prima dell'alba”
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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 18 Ottobre 2011 alle 08:08
Inzecter ftw!!

Troppo belli sia per strategia che per immagini!
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  Quota Cuorenero Quota  RispondiRispondi Link diretto a questo post Postato: 18 Ottobre 2011 alle 09:16
Ninja Stratos

Ninja Master Hanzo
DARK/Warrior - Effect/4/(???)/(???)
When this card is successfully Normal Summoned, you can add 1 "Ninjitsu" card from your Deck to your hand. Also, When this card is flipped Summoned or Special Summoned successfully, you can add 1 "Ninja" Monster other than "Ninja Master Hanzo" from your deck to your hand.

Modificato da Cuorenero - 18 Ottobre 2011 alle 09:16
"L’ora più scura è quella prima dell'alba”
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  Quota Aldragon Quota  RispondiRispondi Link diretto a questo post Postato: 27 Ottobre 2011 alle 23:51
Ninjitsu Art of Supertransformation
Continuous Trap Card
Effect unconfirmed: Activate by selecting 1 "Ninja" Monster you control and 1 face-up monster your opponent controls. Sent the selected monsters to the Graveyardm, and Special Summon 1 Dragon-Type, Dinosaur-Type, or Sea-Serpent-Type monster from your deck to your field with a Level equal to the sum of the Levels of those monsters. If this card is removed from the field, that monster is removed from play.



Io avevo trovato un "or lower"... supponiamo che sia "or lower", che altrimenti sarebbe ciofeca... Cosa ne pensate? Che mostri giochereste? E' davvero molto interessante come carta.

Modificato da Aldragon - 27 Ottobre 2011 alle 23:52
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  Quota Panda90 Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 00:11
http://ocgworld.twoday.net/stories/22102011-4th-shimizu-cup-2nd
Io sto provando questo su DN... sballa a livelli atomici...
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  Quota SubZero Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 07:55
Odio gli inzecter...su DN mi arano in continuazione, non li sopporto proprio..
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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 11:10
è fantastico l'inzecter, adoro quel mazzo. ha dei +3 a turno assurdi
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  Quota Panda90 Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 11:34
Me lo sono trovato contro l'altro giorno... parte di Tour e le solite robacce, dopo 4-5 turni ha iniziato a tirare giu sti Sangan giganti ò_ò
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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 12:29
2 turni? deve aver sf**ato parecchio, di solito si va in +3 al secondo/terzo turno
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 12:55
Non ho voglia di leggere, qualcuno mi fa una versione TL;DR di come funzionano, please?
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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 12:58
TL? DR? che cavolo stai dicendo?
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  Quota Swigun Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 13:21
Postato originariamente da E-Horus

TL? DR? che cavolo stai dicendo?

Too Long; Didn't Read.
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  Quota E-Horus Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 13:42
evoco damsel
equipaggio hornet a damsel
sparo hornet e spacco 1
damsel si attiva
porto centribeet
equipaggio hornet a centribeet
risparo hornet
risolvo centribeet e aggiungo 1 inzecter dal mazzo alla mano

morale +3 in un turno
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  Quota Panda90 Quota  RispondiRispondi Link diretto a questo post Postato: 28 Ottobre 2011 alle 13:43
Avete una lista? Non riesco a trovare niente dal jappo...
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